Pixelation

Critique => Pixel Art => Topic started by: B-Rokal on January 31, 2018, 05:01:43 am

Title: Run n' Gun Protagonist [Feedback, Recommendations]
Post by: B-Rokal on January 31, 2018, 05:01:43 am
(https://media.giphy.com/media/xUOwGpuI67nAPsF4GI/giphy.gif)

This is the idle of the character from the game i'm making
For design purposes, he's shorter than it's previous version
Thanks :)
Title: Re: Run n' Gun Protagonist [Feedback, Recommendations]
Post by: MysteryMeat on January 31, 2018, 05:39:16 am
The way the mouth moves looks pretty weird, I get it supposed to be like a breathing motion but rather than that it kind of looks like he's hoovering something invisible and perhaps a bit phallic

Id uh

Id give that some tweaking

The rest is pretty dope though good job
Title: Re: Run n' Gun Protagonist [Feedback, Recommendations]
Post by: B-Rokal on January 31, 2018, 05:57:32 pm
The way the mouth moves looks pretty weird, I get it supposed to be like a breathing motion but rather than that it kind of looks like he's hoovering something invisible and perhaps a bit phallic

Id uh

Id give that some tweaking

The rest is pretty dope though good job

(https://media.giphy.com/media/26DNamha7TefoFWA8/giphy.gif)

Is this better? sorry for the sexual suggestiveness XD (for the second time)
Title: Re: Run n' Gun Protagonist [Feedback, Recommendations]
Post by: MysteryMeat on January 31, 2018, 06:04:51 pm
Ye, way better!
Title: Re: Run n' Gun Protagonist [Feedback, Recommendations]
Post by: B-Rokal on February 04, 2018, 05:59:27 pm
(https://media.giphy.com/media/l4pTifpGbAbXhiLe0/giphy.gif)

For my next animation, the guy running

and here i'm sure everyone will find a lot of flaws because i can see them, but really cannot figure out what exactly is causing the problem

I like how "jumpy" it ended tho, it was not intended that way but still liked it

is 12 frames enough? or it should be more fluid?
Title: Re: Run n' Gun Protagonist [Feedback, Recommendations]
Post by: Mysli on February 05, 2018, 11:39:59 am
wow, looking good!

I would add some knee movement into the idle animation. It certainly could spice it up a little more :)
Title: Re: Run n' Gun Protagonist [Feedback, Recommendations]
Post by: M-66 on February 05, 2018, 08:03:49 pm
Nice.  Good job on animating the shading which looks quite smooth and transitions well from frame-to-frame.

12 frames is plenty for a fast run at that small size, but you could probably better space out the keyframes.
What would happen if you applied a moving hold at the apex of the "leap".  Basically have less difference between frame 6&7, letting the character "glide" more at the top of his arc.  There's also a huge jump in motion of his near foot from 6 to 7 compared to every other frame in the animation so that could be something to work on.

Title: Re: Run n' Gun Protagonist [Feedback, Recommendations]
Post by: B-Rokal on February 05, 2018, 09:53:20 pm
(https://media.giphy.com/media/26DNamha7TefoFWA8/giphy.gif)(https://media.giphy.com/media/xThta1JgUSYhhNgY9O/giphy.gif)

(https://media.giphy.com/media/l4pTifpGbAbXhiLe0/giphy.gif)(https://media.giphy.com/media/26DN1pReyfozfIdl6/giphy.gif)

So there's now a Player 2 :D


What would happen if you applied a moving hold at the apex of the "leap".  Basically have less difference between frame 6&7, letting the character "glide" more at the top of his arc.  There's also a huge jump in motion of his near foot from 6 to 7 compared to every other frame in the animation so that could be something to work on.


I'll check the motion, maybe a smear will do the job...

EDIT: I think the gifs expired or something... so I updated the link