Pixelation
Critique => Pixel Art => Topic started by: B-Rokal on January 31, 2018, 05:01:43 am
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(https://media.giphy.com/media/xUOwGpuI67nAPsF4GI/giphy.gif)
This is the idle of the character from the game i'm making
For design purposes, he's shorter than it's previous version
Thanks :)
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The way the mouth moves looks pretty weird, I get it supposed to be like a breathing motion but rather than that it kind of looks like he's hoovering something invisible and perhaps a bit phallic
Id uh
Id give that some tweaking
The rest is pretty dope though good job
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The way the mouth moves looks pretty weird, I get it supposed to be like a breathing motion but rather than that it kind of looks like he's hoovering something invisible and perhaps a bit phallic
Id uh
Id give that some tweaking
The rest is pretty dope though good job
(https://media.giphy.com/media/26DNamha7TefoFWA8/giphy.gif)
Is this better? sorry for the sexual suggestiveness XD (for the second time)
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Ye, way better!
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(https://media.giphy.com/media/l4pTifpGbAbXhiLe0/giphy.gif)
For my next animation, the guy running
and here i'm sure everyone will find a lot of flaws because i can see them, but really cannot figure out what exactly is causing the problem
I like how "jumpy" it ended tho, it was not intended that way but still liked it
is 12 frames enough? or it should be more fluid?
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wow, looking good!
I would add some knee movement into the idle animation. It certainly could spice it up a little more :)
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Nice. Good job on animating the shading which looks quite smooth and transitions well from frame-to-frame.
12 frames is plenty for a fast run at that small size, but you could probably better space out the keyframes.
What would happen if you applied a moving hold at the apex of the "leap". Basically have less difference between frame 6&7, letting the character "glide" more at the top of his arc. There's also a huge jump in motion of his near foot from 6 to 7 compared to every other frame in the animation so that could be something to work on.
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(https://media.giphy.com/media/26DNamha7TefoFWA8/giphy.gif)(https://media.giphy.com/media/xThta1JgUSYhhNgY9O/giphy.gif)
(https://media.giphy.com/media/l4pTifpGbAbXhiLe0/giphy.gif)(https://media.giphy.com/media/26DN1pReyfozfIdl6/giphy.gif)
So there's now a Player 2 :D
What would happen if you applied a moving hold at the apex of the "leap". Basically have less difference between frame 6&7, letting the character "glide" more at the top of his arc. There's also a huge jump in motion of his near foot from 6 to 7 compared to every other frame in the animation so that could be something to work on.
I'll check the motion, maybe a smear will do the job...
EDIT: I think the gifs expired or something... so I updated the link