Pixelation
Critique => Pixel Art => Topic started by: nmlstyl on January 02, 2018, 05:13:10 am
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looking for feedback on this sprite:
(http://joeymariano.com/images/avatars/gecko.png)
do you think this is too small to be using dithering?
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IMO
It depends on the work's artstyle
×if it is like a children's drawing then id say a pattern would do the job instead of shading
×if it is geometric or abstract like geometry dash or asteroids then my answer is "maybe", if it is a video game then conpare ir to the enviroment to see if it works.
In pixel art sprite of this size usually relies on simulating cell-shading (or at least that is what i do :lol: ) can i ask what is this sprite going to be used on?
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i guess i'm just trying to build up a portfolio of stuff. i haven't thought about how it would work in context.
Your advice is much appreciated. I should be keeping in mind the setting. Other than that - is the sprite itself ok - do you think it needs more colors or does the dithering do a good job of giving the sprite shape?
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updated the dude and got rid of the dithering
(http://joeymariano.com/images/avatars/gecko2.png)
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That is a nice improvement from the first image. I wasn't sure if you were using the dithering for shading in the first image.
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updated the dude and got rid of the dithering
(http://joeymariano.com/images/avatars/gecko2.png)
I like the update!
You might want to consider decreasing the value of the dark pink to match the value of the dark blue. That or lighten the dark blue a bit. So long as they are a closer match, the change from one colour to another will look more natural.
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Dude, that's WAY better :D keep the good work, do as Xand0r says and I think is ready, are you planning to animate it?
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Xand0r do you mean like keep the mathematical relationship between the original color and shaded color for both the blue and pink? that's a really good idea. are there any color calculators out there for analogous relationships like this? i can figure it out but... hm, that might be something interesting to code.
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I think the meant only that your darker pink seems much lighter than your darker blue, not in a mathy way. I will never try to derive calculations for color values to define palettes again. The last time I did it here I ended up with a lot of unusable shades, and got a nice earful from cyangmou on how each hue has its own quirks regarding saturation and value, so instinctive perception of equivalence across hues is the key.
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ok so here is the final. thanks for the tips everyone.
(http://joeymariano.com/images/avatars/gecko3.gif)
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also Xandor - i used a Hex Calculator to find the same exact distance between the shaded color and the original. I think it worked - what do you think?
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Maybe try to move it's head in the final animation? It will look more "polished" and eyecatching. Btw, very cute little snake, I like it!