Pixelation

Critique => Pixel Art => Topic started by: soldat on November 12, 2006, 09:36:03 pm

Title: punk(hyene neck)
Post by: soldat on November 12, 2006, 09:36:03 pm
what do u think about this:

(http://www.grillsportverein.de/upload_neu/2006/11/hhhh.PNG)

its fresh started and a ruff dithering was done.

he has a long hyene like neck and a head with punkhair. hands are in work  :)
Title: Re: punk(hyene neck)
Post by: Wes on November 12, 2006, 09:42:52 pm
I think it's a pretty crazy start, uniquely stylized. I't like to see it finished.

Also can I sugest trying some AA?
Title: Re: punk(hyene neck)
Post by: soldat on November 12, 2006, 09:47:08 pm
yes i will do that.

what is about the started dithering? good start? or total falls?

thx!!!! :)
Title: Re: punk(hyene neck)
Post by: Helm on November 12, 2006, 10:43:15 pm
It might be a good idea to post less threads and focus on the critique you get for a single piece, learn as much as you can from it and then apply new skills to new art. Don't swamp the forum, thanks.
Title: Re: punk(hyene neck)
Post by: soldat on November 13, 2006, 12:40:00 pm
yes ok i will stop this for a while and pixel !:)

thx for ure friendly post

i have this so far it, it lasted ca. 2 hours:
(http://www.grillsportverein.de/upload_neu/2006/11/2h2h2h2h.PNG)

dithering is much better now and i have done a lot i guess... is this a good start for the shirts dithering?
should i accent the abdonimals or not?

plz post further c&c on this topic!  ;D
Title: Re: punk(hyene neck)
Post by: fil_razorback on November 13, 2006, 04:14:38 pm
Aaww?? you pillow-shaded it.
Title: Re: punk(hyene neck)
Post by: soldat on November 13, 2006, 04:29:38 pm
yes^^ dont u like it?
Title: Re: punk(hyene neck)
Post by: The B.O.B. on November 13, 2006, 05:21:04 pm
Pillow shading is generally frowned upon at this place, Soldat. This piece had some very unique lineart, even though it was a tad too big for my tastes. However, with the basic shading and colors you just gave it, it seems to suffer from simplicity more than anything. I just don't like the character design, and the pillowshading just killed whatever chance it had of looking good. You might want to study light sources a bit more, and set up a focal point from where light is being created as it's sets upon a surface; in this case, the body parts.
   You'll notice light doesn't come to the central point of every muscular division, as you've portrayed here. Also, the dithering seems very off in this piece. It's creating the whole pillowshading illusion, and it ain't 'purrty. I think it would be best to try some simple, flat shading techniques for a base, just to show you where shadows are lying and so forth. Hope to see some improvement...
Title: Re: punk(hyene neck)
Post by: soldat on November 13, 2006, 05:39:19 pm
i have this so far:

(http://www.grillsportverein.de/upload_neu/2006/11/arsch47.PNG)

i guess the shading is right so far :( but it is far away from finished! what do u think to make better
Title: Re: punk(hyene neck)
Post by: soldat on January 09, 2007, 01:52:08 pm
sry for posting sooo late!:(

i have this so far and i guess that this is much better than the old one, right?

can someone plz give me tips to bring this piece to an end?

that would be very friendly

PS: its no human ;) )

(http://img442.imageshack.us/img442/8019/freakpx7.png)

[Edit]: I removed the URL tags linking to imageshack.us, please remove them next time. - Panda
Title: Re: punk(hyene neck)
Post by: D39 on January 09, 2007, 08:06:39 pm
The old one actually looked alot better to me. Your new colors are too saturated, and strain my eyes to look at. 

You don't really need new crits though, because you haven't addressed your old ones yet.

The pillow shading is really going to hold this back no matter how many edits you do, so scrap the shading and start over with the suggestions B.O.B. made.