Pixelation

Critique => Pixel Art => Topic started by: shinydarklink on November 08, 2006, 11:10:21 pm

Title: Platformer mockup ^_^
Post by: shinydarklink on November 08, 2006, 11:10:21 pm
Hey everybody =P (my first post here heheh =)

I'm currently drawing sprites and tiles for a game I intend to make entitled "Retro."
Heres a mockup of what I have so far...

(http://www.geocities.com/shinydarklink/retro_mockup.PNG)

Comments welcome ^_^
Title: Re: Platformer mockup ^_^
Post by: st3ady on November 08, 2006, 11:17:45 pm
hey! that looks great! nice color choice, and the pattern for the dirt is pretty unique as well  :y:
Title: Re: Platformer mockup ^_^
Post by: Ryumaru on November 09, 2006, 12:34:24 am
very nice, clean and simple. any crits would be of personal preference.
Title: Re: Platformer mockup ^_^
Post by: pkmays on November 09, 2006, 05:56:26 am
Looks good. There might be a chance of getting the foreground and background mixed up. While the sky and mountains are light enough to distinguish from the foreground, the trees are dark enough to be considered foreground. It's really not an issue in this piece, but I think the trees could use the *teensiest* amount tweaking to make them a little lighter and less saturated.

Actually, if the background scrolls at a different speed than the foreground, I doubt it would be a problem.

The AA in the background seems unnecessary. For example, the buffer between the red and yellow really doesn't enhance the background at all. I'd say just go with the thick outlines like on the mountains, or no outlines at all. A lot less work, looks pretty much the same, at it's faster to boot.