Pixelation

Critique => Pixel Art => Topic started by: nicolas on October 18, 2017, 10:53:21 am

Title: Ikari warriors Bitmap brothers style
Post by: nicolas on October 18, 2017, 10:53:21 am
Hello, I'm trying to do a remake of ikari warriors arcade
I really love bitmap brothers pixel art style (Z, chaos engine, gods, xenon, speedball...) so I'm gonna bitmap brotherize all sprite of the game...

what do you think of this ?
(https://i.imgur.com/5jEfvm2.gif)
(https://i.imgur.com/RVd2aNs.gif)

And by the way.. could it be count as derivative work from bitmap brothers ?
Title: Re: Ikari warriors Bitmap brothers style
Post by: Hunited on October 18, 2017, 01:25:35 pm
What´s with the flashing red colours sometimes?
Title: Re: Ikari warriors Bitmap brothers style
Post by: nicolas on October 18, 2017, 01:29:17 pm
it's because of my AnimationHelper paint.Net plugin, the gif conversion is damaging some colors, here are the non altered sprites

(https://i.imgur.com/6arkZ4m.png)
Title: Re: Ikari warriors Bitmap brothers style
Post by: yrizoud on October 18, 2017, 02:19:15 pm
First, thanks for being upfront about it. The answer really depends on how much you've used/followed the original sprites, so it would help if you could post a comparison of your character and what you used as reference / source material (I quickly searched with google image, but either you're using an enemy that I can't find, or you have actually pixelled everything and only looked on Chaos Engine as a learning material).
IMO, you have two paths :
- you have the skill and the time to go full original : Do it, and you can claim full credits for the graphics of your game, and can distribute it on platforms that care about copyright (You may also need to avoid using the name "ikari warriors".).
- you lack either the skill or time to do everything: Re-use, recycle, and create the missing parts that help fit everything together. This is not as good as being able to say you created everything from scratch, but completing a game is always something that you can be proud of, rather than having one more unfinished project.

At the moment, this sprite looks nicely detailed, it looks ambitious (don't underestimate the number of poses and angles). Personally I like the colors, you could make the flesh highlights much shinier (80's sweaty muscular action heroes!) but then there would be the issue that when the player moves and rotate the character, the highlights may move all over the place. You're not trying to mimic the technique of mixing greys and colors of Dan Malone, and it's probably fitting for jungle scene. (and considerably easier). Just be careful of readability : Ikari Warriors and Chaos Engine used very simple play-area, often single-color, so the characters, enemies and bullets could be very detailed and still be very readable and recognizable. If you try make your background more pixel-detailed (ie : grass), the character will be less visible and will feel more "noisy". You've chosen a design which is rather dark and un-saturated, so in general it should always be displayed over a light and saturated background.
Title: Re: Ikari warriors Bitmap brothers style
Post by: nicolas on October 18, 2017, 02:39:10 pm
comparison :
original from chaos engine:
(https://i.imgur.com/DerbIeT.png)
original from ikari warriors arcade :
(https://i.imgur.com/aLjqc76.png)

mixed version :
(https://i.imgur.com/6arkZ4m.png)

I know for the number of sprite and the hard work... there is a big amount of pictures, I have already a big sandbox kinda game
I want to avoid sprite copyright infringement but keeping the style of bitmap brothers because it's perfection
 
So... I need to redraw everything and it's fun to do, I have made a video capture of the current game state here (https://www.youtube.com/watch?v=6F34Kxs33-k&vq=hd720)

you can see ripped sprites slightly modified from Z, ikari warriors arcade and chaos engine, and it can never be  published with this content, if somebody like this project and want to help even with advices, you're welcome

btw, anyone who love making pixel art should try makin game with godotengine, it's free, it's open source and it's pretty easy to manage



Title: Re: Ikari warriors Bitmap brothers style
Post by: nicolas on October 19, 2017, 12:22:21 pm
some barbed wire :
(https://i.imgur.com/GNMUsv9.png)