Pixelation

Critique => Pixel Art => Topic started by: User9204 on September 28, 2017, 12:00:02 am

Title: Knight stomping head. (new to forum)
Post by: User9204 on September 28, 2017, 12:00:02 am
I wanted to make a knight stomping the helmet of an enemy knight.
Any advice please? "Specifically" the legs I felt confident until I started the legs. I wanted the knight to look like they are stomping.
(https://i.imgur.com/6jkKi5E.png)
Title: Re: Knight stomping head. (new to forum)
Post by: eishiya on September 28, 2017, 12:04:12 am
It looks blurry, is it resized?
Or, if this is the original size, this isn't pixel art. Non-pixel art pieces should be in the 2D & 3D (https://pixelation.org/index.php?board=17.0) section.

Try drawing the knight leaning forward more, so that their weight is on the stomping foot. I also recommend moving the foreground arm to behind the knight, to emphasise the forward motion, and to give them a more interesting silhouette.

The far leg appears to be lower/closer to the viewer than the thing the knight is stomping on xP
The knight's knees appear to be too low down. Knees are approximately in the middle of the leg.
Title: Re: Knight stomping head. (new to forum)
Post by: User9204 on September 28, 2017, 12:06:16 am
fixed the blurr, used a new website to upload
Title: Re: Knight stomping head. (new to forum)
Post by: facecrime on September 28, 2017, 07:32:00 am
Check you anatomy - generic advice i know - but your proportions are off, hands too small, knees too low, legs too big overall.

Also agree eishiya's suggestion that the pose looks quite static with him fully resting on both legs and arm mostly in balance
 - may well be what you are after, but having some motion in there could also be nice.

Not quite clear if he has very long hair or an excessively long tassel
Title: Re: Knight stomping head. (new to forum)
Post by: Hunited on September 29, 2017, 02:36:58 pm
Why does his armour stop halfway across his arm and does he wear boots instead of greaves?
Also, which armour shows abs?