Pixelation
Critique => Pixel Art => Topic started by: Player1 on November 07, 2006, 06:45:18 am
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Need help/advice with their heads especially. And with nearly everything else to be honest:)
So, this is supposed to be same girl
Here
(http://i136.photobucket.com/albums/q190/captain_tylor/steel.png)
here
(http://i136.photobucket.com/albums/q190/captain_tylor/leather.png)
and walking animation
(http://i136.photobucket.com/albums/q190/captain_tylor/Walker.gif)
Sources:
For big image http://slil.ru/23364828
and for animation http://slil.ru/23364831
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The walking animation just needs a touch of bounce... (to the whole thing, pervs!) Imagine the top of her head making a sine wave as she walks along.
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I tried:( But even 1 pixel of bounce was too bouncy.
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I did I little edit on the face, I now moves a little
(http://i47.photobucket.com/albums/f196/PUD-syn/Walkere.gif)
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Well, it's far from perfect and she's got a bit much bounce in the chesticle region, but here's a quick edit for you. I hope it helps some!
(http://paul.gerla.us/edits/Walker.gif)
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I did I little edit on the face, I now moves a little
Thanks for effort, but I think it just became even more bizarre, then was :)
Well, it's far from perfect and she's got a bit much bounce in the chesticle region, but here's a quick edit for you. I hope it helps some!
Thanks, that really looks better. So, lessons are: don't use outlines when there are more of them then of the rest of the picture, and use hair and breasts bounce to compliment body bounce?
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Well, often the more secondary animations you can squeeze in, the more alive it seems. And as for the outlines, I just thought she looked better without them, you can usually get away with outlines on smaller pieces like this if you're careful.
Oh, a couple crits for the larger version, her head is a bit small, and her arms are in a rather stiff position. Try putting your hands up like that and see if it feels natural, then go to a mirror and act as if you're holding a sword and a shield and draw that.
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You are right, her pose is as wrong as it anatomically possible.
I tried to fix it, but it seems that I chose wrong perspective from start (frontal instead 3/4), so only way to really make it right is to redraw every pixel.
This picture, though anatomically/perspective wrong, seems more right than original:)
(http://i136.photobucket.com/albums/q190/captain_tylor/c5-1.png)
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Here, same character, but more chibish (http://i136.photobucket.com/albums/q190/captain_tylor/Raven3b.gif) Metal Slug palette used.