Pixelation

Critique => Pixel Art => Topic started by: Player1 on November 07, 2006, 06:45:18 am

Title: [WIP] Something feminine
Post by: Player1 on November 07, 2006, 06:45:18 am
Need help/advice with their heads especially. And with nearly everything else to be honest:)

So, this is supposed to be same girl
Here
(http://i136.photobucket.com/albums/q190/captain_tylor/steel.png)
here
(http://i136.photobucket.com/albums/q190/captain_tylor/leather.png)
and walking animation
(http://i136.photobucket.com/albums/q190/captain_tylor/Walker.gif)

Sources:
For big image http://slil.ru/23364828
and for animation http://slil.ru/23364831
Title: Re: [WIP] Something feminine
Post by: djork on November 07, 2006, 12:37:01 pm
The walking animation just needs a touch of bounce... (to the whole thing, pervs!)  Imagine the top of her head making a sine wave as she walks along.
Title: Re: [WIP] Something feminine
Post by: Player1 on November 07, 2006, 12:52:39 pm
I tried:( But even 1 pixel of bounce was too bouncy.
Title: Re: [WIP] Something feminine
Post by: Gunne on November 07, 2006, 01:03:29 pm
I did I little edit on the face, I now moves a little

(http://i47.photobucket.com/albums/f196/PUD-syn/Walkere.gif)
Title: Re: [WIP] Something feminine
Post by: Pawige on November 07, 2006, 07:36:05 pm
Well, it's far from perfect and she's got a bit much bounce in the chesticle region, but here's a quick edit for you. I hope it helps some!

(http://paul.gerla.us/edits/Walker.gif)
Title: Re: [WIP] Something feminine
Post by: Player1 on November 07, 2006, 08:50:11 pm
I did I little edit on the face, I now moves a little
Thanks for effort, but I think it just became even more bizarre, then was :)

Well, it's far from perfect and she's got a bit much bounce in the chesticle region, but here's a quick edit for you. I hope it helps some!
Thanks, that really looks better. So, lessons are: don't use outlines when there are more of them then of the rest of the picture, and use hair and breasts bounce to compliment body bounce?
Title: Re: [WIP] Something feminine
Post by: Pawige on November 07, 2006, 09:33:15 pm
Well, often the more secondary animations you can squeeze in, the more alive it seems. And as for the outlines, I just thought she looked better without them, you can usually get away with outlines on smaller pieces like this if you're careful.

Oh, a couple crits for the larger version, her head is a bit small, and her arms are in a rather stiff position. Try putting your hands up like that and see if it feels natural, then go to a mirror and act as if you're holding a sword and a shield and draw that.
Title: Re: [WIP] Something feminine
Post by: Player1 on November 08, 2006, 06:05:14 am
You are right, her pose is as wrong as it anatomically possible.
I tried to fix it, but it seems that I chose wrong perspective from start (frontal instead 3/4), so only way to really make it right is to redraw every pixel.
This picture, though anatomically/perspective wrong, seems more right than original:)
(http://i136.photobucket.com/albums/q190/captain_tylor/c5-1.png)
Title: Re: [WIP] Something feminine
Post by: Player1 on November 23, 2006, 11:51:46 am
Here, same character, but more chibish (http://i136.photobucket.com/albums/q190/captain_tylor/Raven3b.gif) Metal Slug palette used.