Critique => Pixel Art => Topic started by: Pixophile on September 16, 2017, 12:22:05 pm

Title: Rafaela The Engineer
Post by: Pixophile on September 16, 2017, 12:22:05 pm
she is pissed, cause the Interrim Government of New Shanghai raised taxes, and bankrupted her workshop

somebody will pay, for what she had to pay.

coming soon


Title: Re: Rafaela The Engineer
Post by: Afelium on September 16, 2017, 12:33:54 pm
I'm not a pxl art veteran,but I'll try to give you some advice:
-Add some highlight on the face and try to avoid using black outlines inside the shape
-I'd also add more shadow on her  right shoulder and turn the right arm a bit more to the inside or make it larger.
-Also use some dithering and highlight in diagonal stripes on the wrench to make it look more like its made of metal
Very nice work,pose and shading,keep improving it ;)
Title: Re: Rafaela The Engineer
Post by: EduardoPras on September 19, 2017, 01:36:27 am
Hello Pixophile.

I'll try to help you a bit.

First some things i think you did that i think are nice:
-You experimented with hue shifting on some parts.
-The angle of the head is really interesting, makes it feel intense
-The design is simple but interesting(She would make a cool game character)

And here's some things that you might want to try differently:
-You are being really conservative with your hue shifts and darker tones, try to be a little bolder.
-The lines inside the forms could be removed if you try to separate masses and forms with contrast.
-The background is really noisy, as is the hair.
-Try to keep the flow of the pixels in a soft logical pattern
-Your anatomy was a bit distorted so I moved some features and made the hand smaller.

Here's some notes I've made:

And here's a paint over I did to show you how I would change it:

Hope it helps.