Pixelation

Critique => Pixel Art => Topic started by: EduardoPras on September 12, 2017, 02:26:30 pm

Title: Virginia Maxwell - Wild Arms 3
Post by: EduardoPras on September 12, 2017, 02:26:30 pm
Hello everyone.

I've received some really good tips on my last image and tried to apply them on another fanart.

Things i've tried here:
-Sel out following more the logic of the light source.
-Rely Less on AA to transition between tones.(Tried to keep it on softer materials)
-Bigger and bolder clusters.
-Avoidind side lights whenever i could, pushing the lights to the middle of the forms.
-Keeping highlights only on reflective materials.
-More saturated colors, mostly on the shadows.
-Tried to make the image appear to have more depth.

Things I dislike about it:
-Could not give the gun proper detail
-The hair pixels on the front feel more like noise than detail.
-Had to sacrifice some of the character's design features that I could not make work like the gunholster.

(https://media.giphy.com/media/l1J9s96nj83k1TUiI/giphy.gif)

As always, any tips and reads that you might suggest are very, very welcome.
Title: Re: Virginia Maxwell - Wild Arms 3
Post by: Afelium on September 13, 2017, 09:04:30 am
I'm not an expert,but I'll try to be helpful:
I like the pose and also the shading is good(except for the hair,but I see you already noticed it;it could work if you split it in "stripes" by adding dark tones between them,and then add highlight)
i think the left eye overlaps the nose,you should delete one or two pixels on the right part of it.
Also add a dark tone under the golden belt
The brown thing on the skirt maybe needs a light tone
Title: Re: Virginia Maxwell - Wild Arms 3
Post by: EduardoPras on September 13, 2017, 04:13:59 pm
Hey Afelium, thanks for the tips. You pointed a lot of things that went under my radar.

I've made a few changes:
-Reworked the hair so that I had more pixels to work with.(Also noticed i had strayed from the model sheet)
-Added a darker tone to the purple parts so i could shadow the belt.
-Reworked her apron thing in the front, it was really lacking depth and needed a lighter tone.
-Gave the gun a bit more detail.
-And thanks for pointing out the belt was golden, I was looking for more leather feel to it and went overboard on the highlights
-And AA here and there to solve some problems.(I can see this becoming quite the crutch, better be careful.)

Here is the new version with the corrections:
(https://media.giphy.com/media/l1J9BCwA01ZdfPkGc/giphy.gif)


Thanks again for the tips, they were really useful.
Title: Re: Virginia Maxwell - Wild Arms 3
Post by: Afelium on September 13, 2017, 07:41:58 pm
Hey Afelium, thanks for the tips. You pointed a lot of things that went under my radar.

I've made a few changes:
-Reworked the hair so that I had more pixels to work with.(Also noticed i had strayed from the model sheet)
-Added a darker tone to the purple parts so i could shadow the belt.
-Reworked her apron thing in the front, it was really lacking depth and needed a lighter tone.
-Gave the gun a bit more detail.
-And thanks for pointing out the belt was golden, I was looking for more leather feel to it and went overboard on the highlights
-And AA here and there to solve some problems.(I can see this becoming quite the crutch, better be careful.)

Here is the new version with the corrections:
(https://media.giphy.com/media/l1J9BCwA01ZdfPkGc/giphy.gif)


Thanks again for the tips, they were really useful.
Happy to be helpful :)
I can't find any errors,I think that there are no more;
Good job