Pixelation
Critique => Pixel Art => Topic started by: Raven Foxx on September 12, 2017, 04:47:12 am
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(https://image.ibb.co/c2SvpF/Fakemon.png) I've been trying to improve on my pixel sprites in the last few months. I know the lineart isn't that nice. I'd like critique on shading, technique and colors.
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Hello Raven, i found your Fakemon design to be quite amicable. Specially in the facial features.
Let me tell you some things I like about it first:
-You tried to convey volume through shading and used large pixel clusters to try that, face and shoulders area show that.
-You avoided banding in the arm highlight.
-You have some nice negative space in your general shape.
I've made some notes on top of your art to show some things I would paint in a different fashion.
(https://media.giphy.com/media/3ohhwFk9mkQutaOIP6/giphy.gif)
Just one more note i forgot on the image.
-Your front leg it totally sideways and it would be nice if you tried to bring it forward a bit, it gives it an egypt hieroglyph feel to it that flattens your image.
I think you might have some cool things coming in this Fakemon study.
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(https://image.ibb.co/czHreF/Fakemon2.png) I tried fixing the curves, and using hue shifting.
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Nice Raven, you fixed many things that had problems in the previous version.
I made a paint over to show you how i would aproach it.
I've made a few changes:
-I've darkened your shadows since your light is really bright.
-Added a second ear that would show due to its size.
-Changed the front leg and belly to give it more depth.
-Applied the light in a different fashion to try to push the volume more.
-Smoothed the lines so they flow a bit better.
(https://media.giphy.com/media/l1J9NzYIZaL98HbNK/giphy.gif)
If you have any questions please ask away, I'll do my best to answer with what I currently know.
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EduardoPras provided some great help here, just wanted to add my two cents that i wouldn't go for such a strong shadows like in his last example, it looks a bit like the pokemon is sitting by a campfire at night.