Critique => Pixel Art => Topic started by: dookillyou on September 11, 2017, 12:15:25 am

Title: [CC] Grass Tiles
Post by: dookillyou on September 11, 2017, 12:15:25 am
I Attempted grass tiles the other day and created this wonderful tile using refs
I find that I have a problem with the rocks/dirt under the grass and used "moss" around the tile to make it better
Today I when back and created a new grass tile with a new ref and this is how it turned out:
This one feels a lot better compared to the last one, but I feel I could still improve on it, any suggestions to make it better would be awesome!
Title: Re: [CC] Grass Tiles
Post by: Sersch on September 14, 2017, 02:38:18 pm
yes the rocks for the second one look better, although i think the first one was ok as well (i only don't like the "moss" around the tile). I think the first one has a slightly better color palette (second one lacks a bit saturation)

But overall - judging just by a single tile - it doesn't look bad. But what is quite important for tiles/games is how it looks when repeated and/or ingame. How do the edges merge into each other? Sometimes you'll want some kind of variation for it to not look too repetitive.