Pixelation

Critique => Pixel Art => Topic started by: Xenon02 on August 24, 2017, 11:52:15 am

Title: Little animation
Post by: Xenon02 on August 24, 2017, 11:52:15 am
Hi guys. I've decided to do my first animation. What do you think about it. I know that I could add that his head turn right but I couldn't make it look good so I left it.

(http://i.imgur.com/UHQulcJ.gif)
Title: Re: Little animation
Post by: Xenon02 on August 24, 2017, 09:10:20 pm
Little edit :

(http://i.imgur.com/q71yStk.gif)
Title: Re: Little animation
Post by: MysteryMeat on August 24, 2017, 11:55:43 pm
Bit unclear. I'd have him flick it out to the right a bit then move it to his mouth in a bit of an arc. Creates a better visual flow!

Also, his arm bends a bit unnaturally. Remember to keep things firm from the elbow to wrist and elbow to shoulder!
Title: Re: Little animation
Post by: Xenon02 on August 25, 2017, 12:07:51 am
Which arm ? right or left and you want me to change the place of a packet of cigarettes ?

Edit (left arm):

(http://i.imgur.com/eUcWwZL.gif)
Title: Re: Little animation
Post by: MysteryMeat on August 25, 2017, 12:25:40 am
picture-left, the ones grabbing the cigs seem to bend a bit awkwardly. I think you were going for a more towards-camera thing, but the elbow should stick out a bit while he's rummaging for his smokes.
The new motion looks way more smooth, but it's still a straight line. Remember, it helps to make natural movements by thinking in arcs. It's a handy trick I picked up from one of the many art reference books in my possession, and I refer back to it a lot for my own work!
Title: Re: Little animation
Post by: Xenon02 on August 26, 2017, 03:13:33 pm
Well I tried to do those arcs is it ok ?

(http://i.imgur.com/nODqaIJ.gif)

And I have a question about a head. I don't know how to make his head turn a little not much.

(http://i.imgur.com/DpBjk3T.png)
Title: Re: Little animation
Post by: MysteryMeat on August 26, 2017, 06:45:45 pm
Hm, I'm not sure you got it and now some of the movements are weirdly slow on the first few frames.
What I meant was more leading with the hand, having it move from the box to the left a bit then back up to where his "mouth" would be.

The MOTION on the box grabbing hand is better, but try to fix that frame pacing.


As for the slight turns of the head, try some subpixeling concepts like this:
(http://imgur.com/u2TlfKh.gif)
This isn't the BEST done example on earth, but it showcases the concept. The idea is to use changes in color inside the sprite, rather than the edge or profile of the picture, to create the illusion of smaller movements.
Metal Slug uses this concept to great effect, if you'd like more professional examples of the technique!
Title: Re: Little animation
Post by: Xenon02 on August 27, 2017, 05:53:00 pm
What about now ?

I've changed a left arm possition from the box a little bit left + time frame 0.1s except last one is 0.5 s

(http://i.imgur.com/UzAslcD.gif)

And here is my edited version of his head move and ty for this one (didn't know how to make it look "not wierd")

(http://i.imgur.com/1TpyPf6.gif)
Title: Re: Little animation
Post by: MysteryMeat on August 27, 2017, 08:52:22 pm
Both look good to me. Now just have him breath a bit,  break up how static the body feels
Title: Re: Little animation
Post by: Xenon02 on August 28, 2017, 07:49:26 pm
Next edit right here !!!!

(http://i.imgur.com/17fVo3O.gif)

I want to ask you again about the color and the shading in this character (is it ok ? or correct)

Of course that the moment when he blows smoke looks weird but in this edit I wanted to show how it could look like
Title: Re: Little animation
Post by: Shizuko on August 30, 2017, 12:43:16 pm

I want to ask you again about the color and the shading in this character (is it ok ? or correct)

Of course that the moment when he blows smoke looks weird but in this edit I wanted to show how it could look like

looking good!
I want to say that his right Hand is a bit, uh, big and didnt it?
But that is my opinion.
And I think the Shading and the Style of the Character looks really good -
Well done ^^
Title: Re: Little animation
Post by: Xenon02 on August 31, 2017, 07:55:55 pm
I'm sorry you waited guys (I did not feel that way to change it. But finally I edited it)

(http://i.imgur.com/2otd7KV.gif)
Title: Re: Little animation
Post by: MysteryMeat on August 31, 2017, 10:13:05 pm
I'm not sure what's going on with the multipuff at the end there, it's pretty hard to read what's going on when he drops the cig and pits it back in. Looks kind of like a broken animation there.
I'd nix the second raise up, or add a delay and a smoother drop/return-to-mouth animation sequence.
Title: Re: Little animation
Post by: Xenon02 on September 01, 2017, 04:02:22 pm
what about now ?

(http://i.imgur.com/LhEZutc.gif)
Title: Re: Little animation
Post by: Bacrylic on September 01, 2017, 07:21:07 pm
I think it might look better if his hand is closed before going into his pocket.
Title: Re: Little animation
Post by: MysteryMeat on September 02, 2017, 09:17:34 am
Looking better, but his hand holding the smoke still snaps into position before tossing it away like that.
Also, echoing the above poster.
Title: Re: Little animation
Post by: astraldata on September 24, 2017, 11:49:08 pm
I hate to be THAT guy, and I'll explain what I mean, but I really suggest you take it back to very the first animation before you edit any farther.

The first animation you posted in this thread was really a great start, but the further you've edited, the further you've gone from a really cool and natural animation to a really contrived and overdone/overworked animation.

That being said, you're only missing two simple things in your original animation:

1) A good arc for the cigarette itself coming out of the package and into the mouth. 2D always reads better when the action happens in silhouette, so pulling the cigarette straight up from the pack into the mouth without affecting the silhouette is a big no-no, and because the cigarette is so white and draws the attention so much, this negative is double painful.)

2) Anticipation before putting the pack of cigarettes back into the pocket. -- In other words pull the hand out, affect the silhouette a bit, and let the guy pull his hand away a little from his pocket before putting his hand toward the pocket. Overshoot the pocket a little with the hand and then pull it back toward it to put the pack away -- we tend to do this when we're not looking at something, even if we think we know exactly where we're putting our hand.

Not to mention that, no matter what movement you're making, anticipation always happens, whether it's before the motion or after it (which is actually called "follow-through" in animation terms), because energy needs to build up (or dissipate, in the case of a sudden burst or blast of energy) ALWAYS, no matter the subject, no matter the animation or the intensity or dullness of the movement.

In pixel art, it is so important to emphasize anticipation or follow-through wherever you are able to. It's the lifeblood of setting up a convincing lifelike expression -- especially when you have the frames to spare!
Title: Re: Little animation
Post by: Hunited on September 30, 2017, 01:32:46 pm
It's also kind of strange that he pulls a lit cigarette out of the pack, or is that just me?