Pixelation
Critique => Pixel Art => Topic started by: Mathcong on August 12, 2017, 10:19:19 pm
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Hello, im working on some platformer assets to play around with in gamemaker.
i made a walkcycle and some tiles , id like to know where i can improve/change:
(http://i.imgur.com/bMu8Pq6.gif)
(http://i.imgur.com/QlrGYxo.gif)
(http://i.imgur.com/sFjusc9.png)
personally i feel like the character and tiles dont really fit togheter, but im unsure why that is.
Thank you for taking a look, Mathcong
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The tiles have a very stylised blocky look, while the character has more realistic proportions and motion, which is probably why they don't fit well together. A more realistic look for the environment, or a more plane-focused stylised look for the character would bring them more in line with each other.
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Add some dithering to to rocks and they should start to look more inline with thecharacter aesthetic.
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Thanks for the responses,
i added some detail to the rocks that should make them less boxy:
(http://i.imgur.com/xRSPvki.png)
this is the the kind of feel im going for, like cliffs at the sea (:
(http://i.imgur.com/91nB76m.jpg)
i personally don't really like the look of dithering, thats why i didnt do it
Now i will do some variations, changing the side and top tiles too.
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That looks really nice. Good job. I like dithering for certain things but it is easy to overuse. I used to not like the way it looks.
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made this house to go with the tiles, any advice/ improvements i can make?
(http://i.imgur.com/05hWTz2.png)
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With such realistic character proportions, the cartoony proportions and size of the house look out of place. Highly stylised-looking games can get away with having houses that could barely fit the character because the player understands that everything is just symbols. With realistic-looking characters, the understanding that everything is "just symbols" is no longer there, so players expect things to fit together.
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With such realistic character proportions, the cartoony proportions and size of the house look out of place. Highly stylised-looking games can get away with having houses that could barely fit the character because the player understands that everything is just symbols. With realistic-looking characters, the understanding that everything is "just symbols" is no longer there, so players expect things to fit together.
Aye. Pretty much this. Try to make the characters a bit more stylized to make it fit!
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alright, guess ill rework the character then
thanks for the input ;)
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Reworking the house could also work. However, I do thing that changing the character would probably be the better decision in the long term, as it doesn't look like you're doing anything with the realism, and a smaller character would be easier to animate.
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i hope the character improved , and hopefully more stylized. turns out its a bit harder for me cause i cant use references as i normally do (:
(http://i.imgur.com/uM9JPbb.png)
its not fully finished yet, just a sketch
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Looks much better, way more consistant. The effort shows! :^)