Pixelation
Critique => Pixel Art => Topic started by: naikonu on July 21, 2017, 01:38:23 am
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I am designing an interface for a game, and while I've gotten the general design completed (at least for the time being), I am struggling to come up with a color palette that works well and makes the screen visually appealing. I have looked through the default palettes in Aseprite and have referred to other interfaces, and this is my result thus far. However, something still seems off and it has left me scratching my head. I was not gifted with a taste for colors, unfortunately.
Keep in mind that the UI elements are placeholders for actual content, and are just there to serve as an example.
Does anyone have any input or advice, or can detect what is wrong?
(https://4.bp.blogspot.com/-ep2mgb7bmFQ/WXFajsMVmPI/AAAAAAAAFR0/7YBr-_shFnsFOsbOxJOmVVdaE5TydecjwCLcBGAs/s1600/ui.png)
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After more readjusting I've ended up with this. I am still seeking color palette feedback, or even input on the design itself.
(https://1.bp.blogspot.com/-QvPlNtrV4es/WXJNpJZUcrI/AAAAAAAAFSc/CmaWZbikhmYSziyT7swgTM0680nS1ogsgCLcBGAs/s1600/agony.png)
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Im new, but i think the top one looks better imo.
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Hi, either color options work well, I;m not a fan of the background though, it seems a little busy.
Regarding your tabs on the left, make sure the difference between the active and not active tabs are more distinct. I'm also not 100% sure which elements are interactive and which elements are not interactive. Other than the scroll bar and yellow/red buttons.
Think of yourself as a user and its your first time looking at this, then design based on no-prior preconceptions.
Regardless, it looks very nice :)