Pixelation
General => General Discussion => Topic started by: harmoniaakira on July 19, 2017, 12:15:55 pm
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Hello,
Yesterday I faced this problem where I drew a sprite of a character facing right and then I wanted to do him facing down (and up later). But I can't keep him consistent! When I shift his position, he looks really diferent. Is there a thecnique on how to do it or is it something you get good with practice?
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I genrally use a 3d model rendered from different camera angles. This helps get the proportions right. It requires a suitable model, program, and the skills to use it, so it might not be for everybody, but it helps me a lot because I only need to trace over the rendered image to block out the major features while ensuring that the sprite is consistent from all angles.