Pixelation
General => General Discussion => Topic started by: Noba on July 08, 2017, 12:00:53 am
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Hi!
So I've started work on another game, and I'm having some troubles with making a planet that can rotate, since the whole perspective thing with spheres isn't yet completely down for me, and it'll be even harder with things that aren't a material with an easy-ish to draw spherical shading.
Does anyone have any tips on how I could accomplish this? Examples? Anything like that?
Thanks!
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Start with an attempt so we can figure out where you struggle and how to help you through it!
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I would create a 3d sphere and map it with the texture in a 3d modeling application, then use this as a reference.
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Start with an attempt so we can figure out where you struggle and how to help you through it!
Oh cool! Thanks!
I'll look when I get home, as I'm on the bus now.
I would create a 3d sphere and map it with the texture in a 3d modeling application, then use this as a reference.
Any suggestions for what to use?
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Any suggestions for what to use?
Here is (https://www.youtube.com/watch?v=AgBw9G3NJeg) the nice tutorial. With this approach you can achieve something like this:
(https://68.media.tumblr.com/59f45f712595ed59208a2a1f9afcdc73/tumblr_noesz3bJiJ1uu47xfo1_400.gif)
Author. (https://numanair-art.tumblr.com/post/119052187014/planet-experimenting-with-perfect-loops-and)