Pixelation
Critique => Pixel Art => Topic started by: DieMango on June 05, 2017, 07:30:54 pm
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Can someone tell me why the smoke look just unatural?
(http://i.imgur.com/ZGv6Oji.gif)
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You need to fade out smoke very slowly and carefully. Taking note of every particle and making sure it slowly dissolves into nothing.
Overall there's a very nice animation shaping up here ;D
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Definitely not bad. Only thing is that I can see the 'circularness' of it all throughout. Especially for the smoke, try and spread it out more.
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Here is the smoke a little slower...
(http://i.imgur.com/NiDVNhH.gif)
I try to spread out everything more(had that in mind too)
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Slower, more frames. And you're accelerating the smoke. The mass should move out quickly immediately (it's an explosion after all) and then rapidly decrease in outward speed as the smoke dissipates. The animation should start out quick and end very slow basically, in both the outward momentum and the rate at which the particles change.
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Slower, more frames. And you're accelerating the smoke. The mass should move out quickly immediately (it's an explosion after all) and then rapidly decrease in outward speed as the smoke dissipates. The animation should start out quick and end very slow basically, in both the outward momentum and the rate at which the particles change.
I see...i make a new one and concentarete on those points !
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Atleast its looking like some kind of Firegrenade/molotov....shoud also increase the smoke to make it look more like a frag-grenade