Pixelation

Critique => 2D & 3D => Topic started by: jmscblt on April 15, 2017, 09:58:47 pm

Title: Tips on making 3d tileset walls
Post by: jmscblt on April 15, 2017, 09:58:47 pm
I'm currently working on an RPG in RPG Maker VX Ace. I'm only in the beginning stages, and I'm on graphics for now as music is my main thing. I'm really struggling shading things to look 3D.
I just need some creative criticism and tips really.
http://imgur.com/a/Y1a46
Title: Re: Tips on making 3d tileset walls
Post by: MysteryMeat on April 15, 2017, 10:33:31 pm
One thing you might try is doing quick mockups in Sketchup. I've been doing that lately and it's been a big help for more complicated artificial things like machinery and walls.
Title: Re: Tips on making 3d tileset walls
Post by: jmscblt on April 15, 2017, 10:49:13 pm
One thing you might try is doing quick mockups in Sketchup. I've been doing that lately and it's been a big help for more complicated artificial things like machinery and walls.
Could you explain a little further? I'm assuming you mean Google Sketchup?
Title: Re: Tips on making 3d tileset walls
Post by: Cyangmou on April 17, 2017, 10:59:41 am
You maybe want to open the thread in the pixelart section of the forum:
http://pixelation.org/index.php?board=2.0 (http://pixelation.org/index.php?board=2.0)

and directly link the image on the site wth the image code/button, bc. many people are hesitant to click on actual links
Code: [Select]
[img][/img]
Title: Re: Tips on making 3d tileset walls
Post by: yaomon17 on April 17, 2017, 11:41:42 am
I think he is trying to emulate the rpg maker default assets which are non-pixels.

The two things to keep in mind here are the obvious differentiation between the top plane and side plane, as well as the smooth transition between the two. You can notice on things such as the brick tiles that there is a clear difference in color between the two planes and, the two planes feel connected in the transition. Each brick feels like an individual piece that can freely rotate and move around, and is fitted into the tile shape.