Pixelation

Critique => Pixel Art => Topic started by: DasPixelArtistBen on March 27, 2017, 09:34:37 pm

Title: Help With Knight Running Sprite
Post by: DasPixelArtistBen on March 27, 2017, 09:34:37 pm
(http://i.imgur.com/cgvQb4R.gif) his torso shrinks into his legs but everything else looks pretty okay? how would i fix this, also how would i animate a back animation?
Title: Re: Help With Knight Running Sprite
Post by: eishiya on March 27, 2017, 09:47:13 pm
When walking or running, the legs go one in front of the other, rather than next to each other.
Knees bend a fair bit when running, I don't think you can get away with not indicating the knees at all in a run animation. If this is a 3/4 view, then you should probably have some frames when each leg is furthest back where the foot isn't visible behind the upper leg.
Title: Re: Help With Knight Running Sprite
Post by: MysteryMeat on March 27, 2017, 09:51:36 pm
The waist should also move up with tje torso. Legs bend and extend, that's why the bob happens!
Title: Re: Help With Knight Running Sprite
Post by: CFKaligula on March 27, 2017, 09:53:28 pm
Your walking animation has a weird kink in it like he can't walk properly, try to look at some other walking animations and replicate those. Here i did a small tweak to how a typical 4 frame walking animation would look like:
(http://i.imgur.com/XUzIOCK.gif)
Title: Re: Help With Knight Running Sprite
Post by: DasPixelArtistBen on March 28, 2017, 12:02:56 am
The waist should also move up with tje torso. Legs bend and extend, that's why the bob happens!

I Fixed It Kinda,,
(http://i.imgur.com/CXK7oWb.gif)
Title: Re: Help With Knight Running Sprite
Post by: MysteryMeat on March 28, 2017, 12:10:35 am
Still got that uneven gait! Both legs should spend the same number of frames on the ground and in the air, again remember that the bobbing is from the leg hitting full extension! He should bob  up at the very height of the leg movements!

Try and think about it from the side, like in this example from http://finalbossblues.com/walk-cycles-p1/ (excellent guide on walk cycles there, incidentally!)
(http://finalbossblues.com/wp-content/uploads/2013/12/walk4.gif)

Think in arcs!
Title: Re: Help With Knight Running Sprite
Post by: TitanJack on April 01, 2017, 01:55:13 am
The knight himself looks like his legs blend in when he walks, I think It'll be easier to animate if you change the lighting a bit on our knight here and I think it'll give others, or if you're making a video game, our players/Audience a better understanding of how this knight is, but also take note into account, 1. What is his/her personality? 2. Is he/she injured? 3. Is he/she traveling over terrain or flat tile?