Pixelation

Critique => Pixel Art => Topic started by: Risenshiney on February 28, 2017, 01:41:56 am

Title: Run animation critique!
Post by: Risenshiney on February 28, 2017, 01:41:56 am
Hello! I'm new here, I also have house on Pixeljoint with the same name.

Anyway, I just want some pointers to this little animation I'm working on.

(http://i.imgur.com/tw3SoQx.gif)


Yeah, its a running flareon, or at least its supposed to be, heh...

I've had a couple of people give me some advice along the way, and they've been very helpful! But, I'd like to get more input on anything that badly needs fixing before I start colouring it in.

Thank you very much in advance!
Title: Re: Run animation critique!
Post by: danmanr98 on February 28, 2017, 02:51:33 am
Nice work!
The run cycle you created has a lot of character to it.
Eevee's evolutionary line is supposedly (Some sources claim otherwise) based off Fennec foxes, of which the animation you created looks quite accurate to, in terms of how they run.

I don't think there are any negative criticisms that say, can't wait to see it coloured!
Title: Re: Run animation critique!
Post by: Risenshiney on February 28, 2017, 03:29:23 am
 ;D Thank you so much, Danmanr98! I saw the eeveelutions as a mix of cats/dogs/foxes/bunnies(?) so it was a bit of a struggle thinking what would be the best way to have flareon run.

I took a gander at your work, and its ace! Made me think of Probertson a bit. I felt quite privileged having a pro reply to me! I think I could learn some stuff from you. Great to know you're from the UK too!
Title: Re: Run animation critique!
Post by: Swifty on March 01, 2017, 10:29:30 am
Hey Risenshiney! This looks really cool, I think you've nailed the arcs and flow of the run here. However I think it looks a bit jittery.. it's a fast motion so you could do a few more inbetweens to help it read smoother, or turn down the speed of the animation a bit..

I had a toy in aseprite and bumped it down to 60ms a frame.
(http://i.imgur.com/XLnW46b.gif)
Title: Re: Run animation critique!
Post by: 32 on March 01, 2017, 11:19:40 am
Really lovely!

I would just say watch the arc on the nose, could flow nicer at the bottom and have a more pleasing path in general. I also thing the rear foot closest to us snaps forward a little too quickly, I would look at bringing the frame after the most extreme forward just a little more. The volume on the tail could use a little more attention also, gets a bit small on a couple of frames. Looking forward to seeing it finished ;D

Edit: The chest also loses its volume at the peak of the leap which gives the impression that its a piece of skin stretching between the two legs, kind of like a sugar glider/ flying squirrel. This isn't helped by the line defining the "armpit" angling straight back like it does at that point.
Title: Re: Run animation critique!
Post by: Risenshiney on March 01, 2017, 12:20:59 pm
@Swifty - Hello! I shoulda said just call me Shiney. <: Thank you very much! I did ask someone who was helping before if I needed more frames, but they said I didn't. It does look better on a slower frame rate, though. Maybe I will add more frames if I really want it as fast as it originally was.

@32 - Thank you! The legs and tail were bugging me most, and I didn't notice the chest!

Really appreciate the info, guys! Was concerned no-one else would answer bc I still believed it had problems. I'll made another update with fixes when possible.
Title: Re: Run animation critique!
Post by: Risenshiney on March 02, 2017, 01:06:17 am
A small update, not sure if its much difference apart from the tail, and I slowed the fr down. But there are other bits too. Its a struggle making the tail fluffy but keep the volume and shape right/consistent.

(http://i.imgur.com/Jr69x1b.gif)

Also, 32 I can't see much issue with the nose. Could you possibly do an edit or show an example of how it could look better? > <;
Title: Re: Run animation critique!
Post by: hapiel on March 02, 2017, 03:28:05 am
Front paws and eyes don't always move at a consistent speed. I moved frame 3 & 4 a bit to the left to fix this.

(http://i.imgur.com/e0GCRdt.gif)

Also for fun I changed
the paws on frame 4
the head tuft on frame 4 (can be done better)
the tail on frame 7,1
The small points on the tail on frame 3,4


Of course, you could do more frames. But then you'd have to double up to 14, which is a lot of extra effort, it is not as easy as adding in frames in the exact middle of the existing ones! Going up from 7 to 10 for example is even much harder, you'd have to redo all the timing and probably all but one of the drawings!

Title: Re: Run animation critique!
Post by: Risenshiney on March 02, 2017, 10:58:57 pm
Thanks very much, Hapiel. I think I'm starting to feel better about it now. Although, I think I made the tail a bit too big. XD; I didn't think I'd have to use double the frames, I thought I could just add more till it smooths the way I want. But, it makes sense...I'll leave it as is, and maybe in the future I'll make a rehash with more frames.

What does everyone else think?
Title: Re: Run animation critique!
Post by: Risenshiney on March 07, 2017, 03:04:39 pm
Hope no-one minds me bumping bc I'm still waiting on more advice even though I'm determined to get this done.
Title: Re: Run animation critique!
Post by: hapiel on March 07, 2017, 04:08:22 pm
Why not just move forward in the progress? You've gotten a lot of stuff from us already, especially from me at PJ. Now it's time to continue and see if you can apply the principles of our corrections yourself! While working on it you might discover new difficulties or questions too.
Title: Re: Run animation critique!
Post by: danmanr98 on March 07, 2017, 06:44:14 pm
The base for the animation is solid so far- Colouring seems to be the next appropriate step. Can't wait to see progress!
Title: Re: Run animation critique!
Post by: Risenshiney on March 30, 2017, 12:22:23 pm
Hi, folks! Finally got around to doing another update!

(http://i.imgur.com/Xx4OtSh.gif)

Threw some colour on Flareon now, added a temporary background colour (she'll be transparent in the end), along with doing some suggested fixes; and tried to make the head tuft look a bit better. If nothing else horrible sticks out like a sore thumb then I'll just keep going.

Thanks for all your help so far!  :angel:
Title: Re: Run animation critique!
Post by: Risenshiney on April 02, 2017, 05:14:13 pm
(http://i.imgur.com/FXadzhQ.gif)

Shes done now, I guess. Not sure if the colours look ok or not. What does everyone think?
Title: Re: Run animation critique!
Post by: danmanr98 on April 02, 2017, 06:02:24 pm
Oooh I do like the shading, the choice of colors for the darker tones work quite well.
The flow of the tail is good, and works pretty well with the motion of Flareon's body as well!

I think I have a minor issue with the tail (and I might be wrong on this). I don't know how to fully describe it but I'll try:
-The shading of the tail feels like it doesn't portray the way Wind effects Fur?
Title: Re: Run animation critique!
Post by: Risenshiney on April 02, 2017, 08:58:56 pm
(http://i.imgur.com/ORgipir.gif)

Micromanaging the living cheese out of this thing now...

Thanks very much, Danmanr98! I think I get you and tried to change the shading, but I don't think I really cracked it. Not sure how to go about it.
Title: Re: Run animation critique!
Post by: MysteryMeat on April 02, 2017, 09:04:44 pm
Try imagining it sort of like wheat fields in the wind, same principle usually applies to fur. Given how bushy the tail is you might get away with adding some strategically moving lines.
Title: Re: Run animation critique!
Post by: Risenshiney on April 02, 2017, 11:21:36 pm
(http://i.imgur.com/FMz4iGj.gif)

Updates galore tonight, heh.

Thanks, MysteryMeat! I think I'm slowly starting to understand? The shadow's not following the form of the tail. Is this getting a bit better?
Title: Re: Run animation critique!
Post by: MysteryMeat on April 02, 2017, 11:46:49 pm
A bit! Try adding somewhat of a ripple, remember that you're trying to emulate a bundle of hairs and not a wholly solid object! Parts of it might move a bit independently of each other and catch the light weird.
Try to poke at that big spike of shadow a bit and try to smooth out that sudden valley you put to it's left.
Title: Re: Run animation critique!
Post by: Risenshiney on April 03, 2017, 10:28:26 am
(http://i.imgur.com/LDO7Z70.gif)

No...

Sorry, I think I'm gonna need edits or references. Can't seem to do this w/o getting confused...
Title: Re: Run animation critique!
Post by: danmanr98 on April 05, 2017, 01:38:25 pm
(https://media.giphy.com/media/3og0IO45F8TRf1UItq/giphy.gif)
(Sorry in advance that it's not colored)
Hey, so this me trying to execute the Wavy-ness. Might not be the best, but hopefully it helps get the point across  :P
If I was to give a sort of analogy, maybe compare the motion of the Tail whilst running, to something like a Sine-wave?
eh :3

(https://skullsinthestars.files.wordpress.com/2007/12/sinewave.gif?w=640.gif)
Title: Re: Run animation critique!
Post by: Risenshiney on April 05, 2017, 02:08:28 pm
Thank you, Dan! It makes a little more sense now. I was thinking of waves like that...Depicting it was the issue.
So does this mean I've drawn the tail wrong all this time and it needs to be changed??? I thought it was just the shading on the tail that was off...
Title: Re: Run animation critique!
Post by: danmanr98 on April 05, 2017, 02:36:43 pm
Initially, Since I quite liked the shape of the original tail, I though this Wavy motion could be simulated with the right shading. But after analyzing it for a bit whilst testing, it felt better to re-do it instead with the Sine-wave concept in mind.
My bad on the misjudgement.

(https://media.giphy.com/media/3og0IA7I60cYYqYtdC/giphy.gif)
As for the shading, Maybe something like this?
Title: Re: Run animation critique!
Post by: Risenshiney on April 05, 2017, 03:07:42 pm
Hmmm. Welp, I can't lie, that's frustrating. But, I guess this calls for more experiments. I'll try it out and see what happens. MysteryMeat gave the impression that it could be done w/o changing the tail itself, so we'll see.

If I get nothing I guess I'll probably go sour grapes and leave it unrealistic since I do like the bounciness...Pbbbtt.

Thank you for taking your time with this!
Title: Re: Run animation critique!
Post by: eishiya on April 05, 2017, 03:21:50 pm
Have you tried arranging the frames so that they show the motion along the canvas, instead of running in place? That will make it easier to trace the motion of the tail, and if it ever moves forward independently or otherwise moves in a weird way, it'll be easier to spot that way.
Title: Re: Run animation critique!
Post by: Risenshiney on April 05, 2017, 04:14:32 pm
@Eishiya - Thanks, I remember you mentioning getting the frames to move across the canvas before.

(http://i.imgur.com/ZtpPjHN.gif) Heres the ani in actual motion, too short to judge?

Title: Re: Run animation critique!
Post by: MysteryMeat on April 05, 2017, 07:17:25 pm
Too short, yeah. This is a jumpy run, they'd cover way more ground between leaps than that
Title: Re: Run animation critique!
Post by: Risenshiney on April 05, 2017, 08:53:32 pm
Yeah, I can definitely tell now.

(http://i.imgur.com/FGNX7Ru.gif) new one
Title: Re: Run animation critique!
Post by: danmanr98 on April 05, 2017, 09:10:57 pm
I like it!
Title: Re: Run animation critique!
Post by: Risenshiney on April 11, 2017, 11:27:32 pm
Howdy, folks. I know a few of you have seen that I put the ani on PJ and people really like it! I decided to leave the tail shading since I'd have to alter the rest of the shading to match, I think.

Anyway, I don't want to look complacent and I may tinker with this more, but HUUGE THANK YOUS to you all for taking the time to help me out with this! Sorry if I'm making this a big deal, but I really appreciate all your feedback! :angel:
Title: Re: Run animation critique!
Post by: MysteryMeat on April 11, 2017, 11:38:37 pm
You bet, lad! Be sure to keep us updated on any other animations, you're pretty deece at it and I'd love to follow your work somewhere.