Pixelation

Critique => Pixel Art => Topic started by: DaveC86 on February 21, 2017, 02:46:56 pm

Title: Seamless 32x32 Pine Tree Woes
Post by: DaveC86 on February 21, 2017, 02:46:56 pm
Hey guys.. so I sat around for like 3 hours today trying to draw a single 32x32 pine tree... I'm not too happy with my results or the fact that I have hundreds of other tiles still to draw >_< I'm looking for some tips / pearls of wisdom on how I can make these more pleasing to the eye..

So as you can see I went through various iterations, I thought I'd done fairly well with some of the early ones.. they looked okay in isolation, but when I tile them, they blur together in a hideous mess.

(http://i.imgur.com/JPCRYJn.png)

I thought this one was looking good... but when scaled 5x ( as it will be in my game ) it looks extremely hard on the eyes.. I tried experimenting with shifting hue/saturation etc. but it seems to be fundamentally ugly.

(http://i.imgur.com/APC247r.png)

Then I moved in this direction.. it seems to be better and worse at the same time... in isolation I don't like the look of it, but it does seem to tile a little more cleanly..

(http://i.imgur.com/f4arnmC.png)

I'm too many hours in to construct much more of a coherent sentence.. hope this will suffice >_< thanks in advance for any tips!
Title: Re: Seamless 32x32 Pine Tree Woes
Post by: eishiya on February 21, 2017, 04:19:00 pm
I don't know what look you're going for, but have you tried making the forest tiles that aren't just one tree over and over, but a tiling pattern of multiple trees, possibly indistinct ones? That could look more like a forest. Tiling the same tree with all its detail inevitably starts to look like an artificial pattern rather than a forest, I think. That's not necessarily a bad thing though, it can work very well for a game where the maps are meant to be symbolic rather than representative.

Among your individual trees, I think the last one has the best sense of volume, but it's too symmetrical. If you tweak that, it should look pretty good!
Title: Re: Seamless 32x32 Pine Tree Woes
Post by: Jehannum on February 22, 2017, 01:17:30 pm
trees grow out of the ground but you have a distinct lack of ground :) if it's a rainforest then I can understand the blanket coverage, but they don't look like rain forest type trees.

(http://pixeljoint.com/files/icons/full/pixeltreesall.png)

I've included this example so you can get a better idea of what's missing. I believe the shadow under the tree has a slightly blue tinge because of how light works, but you can read more about that on this site, plus it has a lot of useful info about how to "obliterate" the grid and avoid overly repetitive tiling.

http://www.yarrninja.com/pixeltutorial/