Pixelation
Critique => Pixel Art => Topic started by: Plankdank on February 12, 2017, 01:50:01 am
-
This is something I whipped up pretty fast.. I know that this sprite could be improved a lot, but I'm not exactly sure on how to improve it. (http://i.imgur.com/ly3fCya.png)
-
Careful about that pillow shading!
Pick a light source and stick with it, there's no lighting that would have the edges darken like that!
Think of light like a liquid splattering against the surface and work from there, that was how it clicked for me.
-
I plan to use my sprites in a game at some point, so I'm not sure about shading.
-
Practice! It's like riding a bike, once that initial concept clicks you start being able to do it way easier.
Start with spheres and cubes and work your way up, use references if you can!
-
My observations:
- Trigger & trigger guard are too small. trigger guard can be widened at least 1 pixel, possibly made taller and 2 pixels wider.
- The magazine has a straight bottom, on the sprite it's too rounded
- The curve of the pistol grip is wrong, it widens towards the bottom, and goes diagonally into the top of the weapon
- The narrow strip of metal going along the weapon's length is drawn too prominent, it needs one pixel shadow line less along teh top.
- The ejection port is too long
- The back top part of the gun, where it goes up two pixel, should really be only 1 pixel high at most.
- The collapsigle wire buttstock doesn't look that way.
(https://abload.de/img/m10ecj4i.png)