Pixelation

General => General Discussion => Topic started by: Xer0bot on January 20, 2017, 08:59:28 am

Title: I struggle with perspective
Post by: Xer0bot on January 20, 2017, 08:59:28 am
Hi fellow pixel artists,

So I'd like to gain some insight into creating walls, how I try see it is in 3d space, my games viewport is at 90* degrees so between straight ahead and top down.
Within the game rectangular room I created walls on all four sides. The problem is how tall should I make these walls, and how can I make it not look flat ? I feel as though i've to create larger walls to allow for more detail but Im not sure.

From what i can see I created my sprites small whch makes it seem as if Im really far away from the game room, but i can see the detail.

So for the top lengthy wall I just create it upwards, (its a brick wall) then at the top of the bricks I made circles to gie the bricks more detail that they are infact bricks, so that wall is mostly fine but there is one thing that bothers me, like if I squish the sprite in height then the bricks are smaller, does that make it look taller, or does adding less layers of brick make it look taller ?

I know if I just create the line of bricks with only the top face showing with the brick holes then I know for a fact it's top down, but as soon as I want to move the camera view down it gets confusing.

Then what is good practice for side walls, from a 90* view. if I leave the top wall with a few layers of brick and the top layer with the brick holes then how would the side walls meet the top wall in the corners ? side walls with only the top layer or multiple layers.

Im sure this is a bit to digest for anyone reading, if you can shed a bit of insight I'll be grateful thank you.
Title: Re: I struggle with perspective
Post by: Achrileg on January 20, 2017, 12:09:49 pm
Visual aids would help immensely in helping you get your point across.

But otherwise here's my thoughts:

I presume your working at 45 degrees angle, 90 degrees is top down. Usually people work at 2/3 or 3/4 angle,  or in other words, 66 degrees and whatever is 3/4ths of 90. Just a clarification.

In terms of making the walls not seem flat, colors help a lot. Make sure that the color of walls is never the same hue/value/saturation of the ground. Add a slight 2 or 3 tone gradient, so at the base of the walls it's darker.

As for the details of the sprites, it's hard to understand what you mean. =] Here's where visual aids would help a lot.