Pixelation
Critique => Pixel Art => Topic started by: Siimon on January 13, 2017, 04:57:48 pm
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A simple workshop, tried to avoid pillow shading , have I done any better? :)
Thinking about desaturating the background since it will be only decor in game, maybe darkening it might have the effect I'm after.
(http://i67.tinypic.com/2cwv7s0.png)
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Great job for one of your first works. I wish I could have started that good.
As to desaturating your background it all depends on your characters. Your colors are pretty decent already, I don't think a little desaturation will hurt at all though. If your characters/foreground start to blend into the background to the point that they aren't distinguishable then you might have an issue.
I made a partial edit to the image to show how sometimes avoid black outlines can help bring some depth to the image. I messed with the table, sign, file cabinet, and the bulletin board. I changed the outlines to instead edges that are lighter/darker depending on the location of the light source (the sun and the lamp). I did shadows on the bulletin board but none of the other objects I mentioned. (the sign wouldn't need any).
(http://oi66.tinypic.com/vkxm8.jpg)
Great job and keep up the good work.
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One thing I'm noticing is that hanging lamp. Is it supposed to be giving off light? If so, try to rework the lighting around it and use it as a reference point for lighting on other objects in the scene!
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@Double7 Oh wow that does add some depth to it , thanks for the tip man, I'll start adding that to my workflow. Thanks for your nice comments!
@MysteryMeat Yeah that light I added near the end, I'll either rework the shadows like you recommended or simply take it out of the scene :)
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The car currently looks resized and has a ton of "jaggy" lines to it.
Check out thi tutorial (once pj is up again)
pixeljoint.com/forum/forum_posts.asp?TID=11299 (http://pixeljoint.com/forum/forum_posts.asp?TID=11299)
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Awesome man!! Thanks for that tutorial, I'll make it my bible for the next week :)