Hello, guys! I've been trying to make some pixels for a game of mine and while I really like the actors and their animations:
(https://i.imgur.com/qy3yVRU.gif)
(https://i.imgur.com/1LC1vIo.gif)
I can't seem to properly make the tiles for the scenarios to fit the style, any tips?
(http://image.prntscr.com/image/70377202863d4da0b4d32bd689e25b22.png)
Thanks in advance! :)
Sorry to keep you guys waiting.
(http://image.prntscr.com/image/1949727b10cc464cb2ca10bffe1e0c85.png)
I tried to make another version with a different shade of green for grass but now that I added an actor with green clothes, I see that I need to change the grass. Even though that's notable, colors were not a huge problem for me (nor the perspective), what bothers me is that the actors seem to be made for a whole different game, I don't know. I even tried to make a new building texture but I guess it's something with the contrast of the colors used for the buildings.
(I need to find an tilemap engine with autotiles so I can prototype easier, it's been a chore to draw/make changes to the floor :-[).
By the way, I will try and make my procgen to generate maps like that:
(http://image.prntscr.com/image/7d3951beb6d44e24ba3cd30b7a3163d8.png)
So there will be few brown tiles.
Thanks, people!