Pixelation
Critique => Pixel Art => Topic started by: Maxcreed on November 30, 2016, 05:00:41 pm
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Well im working on a pokemon project right now. I have to make a set of animations, But i dont feel completely sure on the final animations.
I will put them on timeline, I made first Charmeleon, Then Bulbasaur, Then Ivysaur and now im making squirtle.
Chameleon:
(http://i.imgur.com/HPK8rfK.gif)
Bulbasaur:
(http://i.imgur.com/Lukx7xx.gif)
Ivysaur:
(http://i.imgur.com/3IRFVIJ.gif)
Squirtle:
(http://i.imgur.com/Nr6Bipw.gif)
attack: (http://i.imgur.com/wFj29AL.gif)
This is the thing, i am comfortable with the overall quality, it would be great if you guys can give me some feedback, But my first problem is Squirtle Attack, Is supossed to be a bubble beam, but i am restricted to 4 frames of preparation and 4 frames of the actual attack, i dont know how to make it fluid and feel powerfull, Any idea?
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In the newer gens of pokemon bubblebeam is an actual beam of water surrounded by bubbles, try doing that?
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Thats was a good idea but i when i tried that looked really weird haha
After some time i talked with the guy who is paying me and he said that looked good like this.
(http://i.imgur.com/6GfVAg9.gif)
(http://i.imgur.com/j1W2oJf.gif)
Actually i made too the wartortle animations
(http://i.imgur.com/KUm8xoI.gif)
(http://i.imgur.com/zc7SA2E.gif)
What do you guys think?
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Kind of looks like sneezing. I'd probably have him swing his head down in a circular motion at the back and then come straight forward. You want the direction of the head when it punches forward to "aim" at where it's shooting. The wartortle animations are a little bit closer to this.
Looking great though! That ivysaur is sick.