Pixelation

General => General Discussion => Topic started by: Serge Chrono on November 27, 2016, 08:55:01 pm

Title: Tips for my game
Post by: Serge Chrono on November 27, 2016, 08:55:01 pm
- Which size should I use when producing characters and assets in general for my game?
- Are there any links to help me creating a character? Thanks a lot in advance.
Title: Re: Tips for my game
Post by: CFKaligula on November 27, 2016, 10:20:35 pm
So you really have to be more exact. With size i presume you mean resolution. this is purely preference and style. you can go from 16x16 sprites to full res 3d model or hand drawn. I wouldn't recommend going below 8x8, otherwise you get unreadable atari graphics.

with creating a character do you mean designing a character or drawing one? for either one it's best to just google search and you will learn the basics from some tutorials. then try making your character and come here for cc.
Title: Re: Tips for my game
Post by: TEETH on November 27, 2016, 10:44:19 pm
how big do you want the game window? 640x480 is good for html, producing for mobile devices will open up a can of worms with resolution, or you can do bigger if it's a downloadable game. 32x32 is usually pretty good if you're not doing mobile.
With the character question, it's first best to ask yourself what type of feeling do you want for the game. What is the genre? What is the story? Cooking Mama would be a terrible character in a game like Destiny, and Commander Shepard would look really bad in a game like Skyrim. It's best to flesh more of your game out theme wise before you worry about the character too much.
Title: Re: Tips for my game
Post by: RedSuinit on November 28, 2016, 11:05:23 pm
how big do you want the game window? 640x480 is good for html, producing for mobile devices will open up a can of worms with resolution, or you can do bigger if it's a downloadable game. 32x32 is usually pretty good if you're not doing mobile.
With the character question, it's first best to ask yourself what type of feeling do you want for the game. What is the genre? What is the story? Cooking Mama would be a terrible character in a game like Destiny, and Commander Shepard would look really bad in a game like Skyrim. It's best to flesh more of your game out theme wise before you worry about the character too much.

My sprites are 32 x 32 for my mobile game, and I have pixel perfect resolutions on near every resolution screen out there.
Title: Re: Tips for my game
Post by: Serge Chrono on November 29, 2016, 06:11:39 pm
Yeah, I should have been more specific, sorry. I am trying to make a NES action game in Castlevania style, with "realistic" proportional characters as you see in games like Vice: Project Doom, Oniken, Super Castlevania IV, etc. But I have some problems figuring out how to draw correctly characters of this kind.

My main problems are clusters and curves. Which kind of forms should I use generally to make heads, shoulders, legs, arms, etc.?

Thanks a lot to all of you.