Pixelation

Critique => Pixel Art => Topic started by: Tezca on November 10, 2016, 05:39:56 am

Title: Wallachian Night.
Post by: Tezca on November 10, 2016, 05:39:56 am
I'm working on one of the outdoor settings for my game, a snowy Wallachian countryside. I'm personally happy with it myself, but you guys are good at pointing things out that I wouldn't notice otherwise.

Ignoring the top UI box (intentionally left incomplete), what do you guys think of the environment?
(http://i61.photobucket.com/albums/h46/Tezcatek/SnowLVLTest_zpsu4rfx5lx.png)
Title: Re: Wallachian Night.
Post by: MAVW on November 10, 2016, 04:53:22 pm
I think the environment is a bit too busy/noisy, it kind of has that old point and click style which everything looks "dirty". It might be what you're going for but I have a few suggestions.

tiles: clearly you're working with the whole tile there, you might want to give yourself a bit more breathing space to the platform for the character looks more interesting visually.

atmospheric perspective: you were almost there on the trees but you need to work on your mountain range, give it a color to blend a little better with the sky.

shading: the clouds are ok(you can add an extra color for shading tho) but the mountains could have a shape better defined. this also goes together with the trees, the ones in the back could be shaded with more broad shapes.
Title: Re: Wallachian Night.
Post by: Tezca on November 10, 2016, 05:50:11 pm
Others have also pointed out the shape and shading of the mountains. I'll start there.

What about how busy the scene is? I'm guessing I could remove the trees closest to the foreground and only leave the silhouettes of the trees in the background. Any other suggestions to make the scene look less busy?
Title: Re: Wallachian Night.
Post by: MAVW on November 10, 2016, 08:29:43 pm
the composition is fine, I said it's busy because of, for example, the way you drew the foreground trees. it's way too grainy and the colors could be improved. Look at this image (https://67.media.tumblr.com/884adf98e3f0f34394cc0a5c1a794db1/tumblr_inline_o9cdlzXyPi1s2txil_540.png) from owlboy, focus more on shapes and less on "dot work"
Title: Re: Wallachian Night.
Post by: Tezca on November 10, 2016, 09:52:21 pm
Okay, that makes sense. I'll rework some of these details.
Title: Re: Wallachian Night.
Post by: Tezca on November 14, 2016, 01:03:56 am
Changes below.

(http://i61.photobucket.com/albums/h46/Tezcatek/Mockup1_zpsoxywvsze.gif)
Title: Re: Wallachian Night.
Post by: MAVW on November 14, 2016, 03:16:24 am
that's a really good improvement overall! I think you can use silhouette of trees to fill up some space of the background, maybe a dull grayish green. good job!  :y: