Pixelation
General => General Discussion => Topic started by: Vans on October 10, 2006, 11:30:35 pm
-
I was wandering if there is any special technics to amke sprites look like this:
(http://www.css2006.deltaanime.net/image/4_m_moc_soldier.gif) ; i mean, look the armor its kinda brushed or something
(http://www.css2006.deltaanime.net/image/4_f_einwoman.gif)
I remember someone had posted once in the old pixelation forum a tutorial in which he rezised or something like that...
thanks
vans
-
to me they just look dirty and un-refined.
-
Yeah, thats the techinique i wanna make but i make them to clean, and dont know how to do it
-
from what i remember seeing, the original artist for the original sprites painted them or something, and then they were touched up after being scanned. I dont know if the artist still works for them(haven't played that game for a while now)..
these two definately dont look like they were made by the same artist from what i can tell.
-
Yeah I remember the actual Raganarok Online sprites looking much cooler and cleaner than this, but then again I wasn't able to double size them and scrutinize them either.
-
The so-called Korean style of coloring is the most prevailent thing here: check the pastel colors. Pixel-art-wise, the tech on display here aren't top-notch at all. Bad selout, broken lines, a lot of missing AA.
-
basically very unrefined pixelart.
-
they splash lots of color over a pretty decent silhouette / lineart and simple but cute and attractive character/costume designs, and the the unified saturation and value keeps it all looking smooth. the broken lines and missing aa are, as mentioned, a result of a general neglect of technique in favor of efficiency. another example of this - static heads. not really great pixel-art wise, but very effective for a game. Basically, these sprites are what we refer to in tabletop games as "regimental quality" - good looking at a glance, but hardly works of art. The same goes for all of the artwork and even the writing in game.
-
its also good to point out that the sprites ingame aren't pixel perfect rendered, but has that blurred look. and you can zoom in and out in the game.