Pixelation

Critique => Pixel Art => Topic started by: Mush on October 19, 2016, 11:12:12 pm

Title: Mid Century Man
Post by: Mush on October 19, 2016, 11:12:12 pm
Been staring at this for too long, so I was hoping to get some outside feedback (on the animation specifically). Thanks in advance!

(http://i.imgur.com/ASoy6bL.png)

(http://i.imgur.com/V3XgGBK.gif)
Title: Re: Mid Century Man
Post by: MysteryMeat on October 20, 2016, 07:10:44 am
Head moves a bit much I think, it should rotate a slight bit on the furthest part of the turn but otherwise remain static!
Title: Re: Mid Century Man
Post by: Ambivorous on October 20, 2016, 09:05:12 am
Lazy edits yolo.

(http://i.imgur.com/arAT09e.png)

Messed a bit with lighting to give him a more masculine look. Made his right shoe fit his animation better and also not be massive.

(http://i.imgur.com/xN38LPk.gif)

No head sway (sadly swaying just two frames often looks silly, but otherwise I agree with Meat). Moved it around a bit though. Also less sway on his chest and I added his spiky shoulders.


Mostly just ideas to mess around with. Pretty cool character over all. :y:
Title: Re: Mid Century Man
Post by: Mush on October 21, 2016, 08:12:21 pm
Thank you both for your suggestions. Reduced head/torso movement, changed arm movement, added some cloth physics, and made some other adjustments.

(http://i.imgur.com/YFlIkLI.gif)

Head back one pixel:

(http://i.imgur.com/O0YLuon.gif)
Title: Re: Mid Century Man
Post by: MysteryMeat on October 21, 2016, 11:52:39 pm
Actually, i think the hrad forward look works to make his walk more purposeful, like he's speedwalking a bit.
Title: Re: Mid Century Man
Post by: Mush on October 31, 2016, 03:05:28 am
I agree, I think I'm going to to stick with the forward head.

Beginnings of a punching animation:

(http://i.imgur.com/MQ41hGy.gif)