Pixelation

Critique => Pixel Art => Topic started by: Mathcong on September 30, 2016, 12:17:01 am

Title: pegasus animation, looking for some feedback (WIP)
Post by: Mathcong on September 30, 2016, 12:17:01 am
Hey, been doing this animation for a while now.

did 3 different walk cycles and a jump& fly animation.

I looked so long at it i find it hard to see the weak points, maybe you peoples can point them out ;)

previous:
(http://i.imgur.com/3kGAVNC.gif)

updated:
(http://i.imgur.com/31tpLNP.gif)

*update*

Thanks for all pointing all those things out, should be a bit better now (:
Title: Re: pegasus animation, looking for some feedback (WIP)
Post by: MysteryMeat on September 30, 2016, 12:54:38 am
Wings are too static during the run, I thought it was a hard cloth covering like you see on old medieval paintings! I recommend making the wings undulate a bit or twitch some while the run happens.
The transition between run and fly is also way too sudden, one frame of them ducking down before taking off could help alleviate that.
Title: Re: pegasus animation, looking for some feedback (WIP)
Post by: dpixel on September 30, 2016, 01:04:09 am
During the walk cycle, the wings could be a bit longer and hang bit lower.  Also during the walk cycle, the shoulders and neck seem a bit small.
The head seems to shrink during the run and fly.
And a transition frame or two would help as well as MysteryMeat mentioned.
Title: Re: pegasus animation, looking for some feedback (WIP)
Post by: surt on September 30, 2016, 07:16:32 am
The prone pose of the wing is messed up. It's pretty much upside down.
Title: Re: pegasus animation, looking for some feedback (WIP)
Post by: Mathcong on September 30, 2016, 08:34:00 pm
The prone pose of the wing is messed up. It's pretty much upside down.

sorry my english isnt too great, with prone do you mean the position its in while walking? or some other during the fly cycle
Title: Re: pegasus animation, looking for some feedback (WIP)
Post by: surt on September 30, 2016, 09:00:09 pm
Yes, when it's laying against the flank.
It flips the right way around once the animation starts.
Title: Re: pegasus animation, looking for some feedback (WIP)
Post by: Mathcong on October 01, 2016, 04:28:35 pm
Updated gif:

(http://i.imgur.com/31tpLNP.gif)

thanks for pointing out the mistakes (:
Title: Re: pegasus animation, looking for some feedback (WIP)
Post by: MysteryMeat on October 01, 2016, 07:33:16 pm
Good stuff! That windup frame helps immensely!