Pixelation
Critique => Pixel Art => Topic started by: Mathcong on September 30, 2016, 12:17:01 am
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Hey, been doing this animation for a while now.
did 3 different walk cycles and a jump& fly animation.
I looked so long at it i find it hard to see the weak points, maybe you peoples can point them out ;)
previous:
(http://i.imgur.com/3kGAVNC.gif)
updated:
(http://i.imgur.com/31tpLNP.gif)
*update*
Thanks for all pointing all those things out, should be a bit better now (:
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Wings are too static during the run, I thought it was a hard cloth covering like you see on old medieval paintings! I recommend making the wings undulate a bit or twitch some while the run happens.
The transition between run and fly is also way too sudden, one frame of them ducking down before taking off could help alleviate that.
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During the walk cycle, the wings could be a bit longer and hang bit lower. Also during the walk cycle, the shoulders and neck seem a bit small.
The head seems to shrink during the run and fly.
And a transition frame or two would help as well as MysteryMeat mentioned.
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The prone pose of the wing is messed up. It's pretty much upside down.
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The prone pose of the wing is messed up. It's pretty much upside down.
sorry my english isnt too great, with prone do you mean the position its in while walking? or some other during the fly cycle
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Yes, when it's laying against the flank.
It flips the right way around once the animation starts.
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Updated gif:
(http://i.imgur.com/31tpLNP.gif)
thanks for pointing out the mistakes (:
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Good stuff! That windup frame helps immensely!