Pixelation

Critique => 2D & 3D => Topic started by: cheatsguy on September 29, 2016, 06:10:35 am

Title: Experiments with High-Res Tiles
Post by: cheatsguy on September 29, 2016, 06:10:35 am
hello everyone  ;D

In my downtime I've had a chance to experiment with making some higher resolution tiles rather than just using pixel art. I'm moderately happy with the results so far but I could use some advice from better artists, for sure. So far all I have is a cobble tile, and a set of tiles transitioning to dirt:
(http://i.imgur.com/gxcevkd.png)

a few notes:


also, a grass texture I'm really not sold on at all: (http://i.imgur.com/GDP4vuR.png)

thanks in advance :)
Title: Re: Experiments with High-Res Tiles
Post by: MysteryMeat on September 29, 2016, 06:57:46 am
I think you need to tweak the colors and give it a more notable grain, or flow pattern. The grass right now just looks like chaotic astroturf, it's TOO green and way too regular-yet-unpatterned!
Even some small flowers and bits of longer/shorter grass and dirt would help it along!
Title: Re: Experiments with High-Res Tiles
Post by: Cherno on September 29, 2016, 09:06:11 am
For the cobblestone, note that the stones have a roundish top and jut out from the surrounding dirt. So they will receive light from one side while also, depending on the light angle, cast a shadow on the dirt on the opposite side. Use the bevel layer style in photoshop, or it's equivalent, so see the effect.
Title: Re: Experiments with High-Res Tiles
Post by: cheatsguy on September 29, 2016, 07:18:23 pm
Cherno, I am planning on drawing some height maps and then converting to normals for use with my game's lighting engine, once fully implemented. For now it looks extremely flat but that will be fixed when actually put in the game.

MysteryMeat, as far as being too green, is that more a problem with the actual coloration or rather with the lack of other details? if the former, I'll be able to tweak the colors, and for the latter I'd be able to make variants with decorations or dirt patches.
Title: Re: Experiments with High-Res Tiles
Post by: MysteryMeat on September 30, 2016, 01:00:33 am
It's kinda both, I'd desaturate it just slightly, like maybe five points, and see if it looks better. The lack of differentiated details on it though makes it seem more like a mowed lawn than a patch of natural grass though.
Title: Grass, now with less Astroturf!
Post by: cheatsguy on September 30, 2016, 04:54:41 pm
(http://i.imgur.com/z8hGu4x.png)

I'm starting to really like how this looks, one problem though:

(http://i.imgur.com/pCC8P01.jpg)

for some reason, it tiles -really- poorly and I'm not quite sure how to fix it ;-; is there any software that allows for real-time tiled image testing?if there is that'd be amazing, guys.

EDIT: updated the image to full resolution