Pixelation

Critique => Pixel Art => Topic started by: MrtheNoronha on September 25, 2016, 06:38:48 pm

Title: Shining Force Mod
Post by: MrtheNoronha on September 25, 2016, 06:38:48 pm
Hi folks, I am Daniel Noronha, from Brazil, I have been working with a friend called Steve, he is a programmer and passionate about Shining Force Series. I am posting every week some sprites I drawed for his game ( still in development), check out and give feedback please : )

Lowe redesign

(http://i.imgur.com/PpWZ3P8.gif)

Evil Max

(http://i.imgur.com/xlIyxAb.gif)

https://www.behance.net/gallery/42967681/Shining-Force-Mod

Cheers!
Title: Re: Shining Force Mod
Post by: Tezca on September 25, 2016, 07:58:42 pm
I love Shining Force!

I know Max's swords were really short in the original Shining Force, but maybe you can pose Evil Max to allow him to have a large sword instead of that tiny one. I remember Oddeye from Shining Force 2 held his sword a certain way so that it retains its length but doesn't increase the width dimensions of the sprite by too much.

(https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fimg.gamefaqs.net%2Fscreens%2F8%2Ff%2Fc%2Fgfs_45479_2_45.jpg&f=1)
Title: Re: Shining Force Mod
Post by: MrtheNoronha on September 27, 2016, 02:38:13 pm
Yeah, Max sword ( and cape) were really tiny, but in the mod, Max got evil, and he is holding the Sword of Darkness, which was possesed by Kane in the original game, so the sword size got tinier because of the enemies perspective : (