Pixelation

Critique => Pixel Art => Topic started by: Regularmii on August 20, 2016, 04:32:36 pm

Title: An "animation problem"
Post by: Regularmii on August 20, 2016, 04:32:36 pm
(http://i.imgur.com/QJh3ohB.gif)
As u can see above, i made a "bad" animation of a katana attack. He he, i am not an experienced artist, still learning as a 16er, but i participate in a project and i struggle to make a katana attack that looks good. The arm movement is the worst part , i made the movement myself with a wood sword but i couldn't found a way to make that animation looks good.
Any suggestions and opinions are welcomed,
Thx
Title: Re: An "animation problem"
Post by: MysteryMeat on August 20, 2016, 09:34:19 pm
(http://i.imgur.com/QJh3ohB.gif)
As u can see above, i made a "bad" animation of a katana attack. He he, i am not an experienced artist, still learning as a 16er, but i participate in a project and i struggle to make a katana attack that looks good. The arm movement is the worst part , i made the movement myself with a wood sword but i couldn't found a way to make that animation looks good.
Any suggestions and opinions are welcomed,
Thx
Well, probably most importantly here is that you're mixing resolutions. Redo the sprite at it's original res, or do the whole sprite at the higher resolution. Doing both gives it an unnatural look.
Title: Re: An "animation problem"
Post by: nessx007 on August 26, 2016, 08:13:02 am
And aside from the mixed resolutions, the big thing here is your animation is happening at one speed, each new position of the legs/arm/sword covers the same distance as the last. For a more natural motion, remember that the sword swing is actually the shortest part of the motion, it goes by in a blur, so you want more frames before and after the swing. The easiest way to learn this "easing" motion is to study other animations frame-by-frame. You'll start to see what I mean!