Pixelation

Critique => Pixel Art => Topic started by: Rosier on August 09, 2016, 05:42:04 am

Title: Anatomy/Posing Practice Ft. BIG
Post by: Rosier on August 09, 2016, 05:42:04 am
(http://i.imgur.com/YMi8y6s.gif)

A lot of focus was on proper sizing, so a lot of the 8 heads proportion thing.  Otherwise, developing the personality and trying to show it through the poses.  The first image is based on stuff I found when I looked up, "Korra Muscles," and the second was, "Girl stretching arms," so that was the kind of reference for each, but they're both freehand.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on August 09, 2016, 08:45:39 pm
Various fixes here, most time-consuming one was aligning the light-source better, tweaking shading, and removing the extra dark tone along the skin.
BIGGEST one, though, was raising the waist of those pants. You really gotta focus on that, you're getting better at it but the crotches on your pantaloons are still hanging too low more often than not.

I also gave the left one an elbow (and some more muscle for that flex) on her bent arm and tweaked more of the shading on the clothing on both.
(http://i.imgur.com/L7XQSTF.gif)
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 10, 2016, 03:25:45 am
(http://i.imgur.com/0ca3kZu.gif)

Getting there, then...

Otherwise made this.  Figuring out cloth physics and clothing.  Might add a pattern to the skirt in a future edit, but wanted to see how just a basic color looked. 
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on August 10, 2016, 05:14:41 am
Good line of action, but still struggling with limbs a bit. Arms are good here, by my eye, but the leg positioning looked off so I made some corrections here:
(http://imgur.com/eCT4cre.gif)

Do some studies on bone structure. Google is an EXCELLENT resource, and understanding how the bones interlock and function underneath all those muscles, organs, and skin make for a great mental asset to have when posing and keeping things consistent.
Another resource i can recommend is the Terawell posedoll program, it has all kinds of sliders for muscle mass and facial structure and could help out as a reference material. It's kind of built for anime producers, but that seems to be where you want to focus so it shouldn't be much issue and if you want to do more realistic stuff there's options for that too!
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 12, 2016, 01:55:46 am
(http://i.imgur.com/YtstW44.gif)

I tried out Posedoll a while back and never really did anything with it... 


Man, was that a mistake. 

The silhouette feature seems super useful for what I'm doing, as shown here.  The intent was a pose saying something like, "Behold!" and I feel that this communicates that pretty well.  The chest is the only place where I'm not too happy...  For something supposedly used for anime producers, there isn't a great selection of breasts.

And just so it's clear, the yellow spots on the outfit are meant to be mostly transparent.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on August 12, 2016, 02:40:15 am
(http://i.imgur.com/YtstW44.gif)

I tried out Posedoll a while back and never really did anything with it... 


Man, was that a mistake. 

The silhouette feature seems super useful for what I'm doing, as shown here.  The intent was a pose saying something like, "Behold!" and I feel that this communicates that pretty well.  The chest is the only place where I'm not too happy...  For something supposedly used for anime producers, there isn't a great selection of breasts.

And just so it's clear, the yellow spots on the outfit are meant to be mostly transparent.
Yeah, that's certainly one shortcoming it has. The other is the seeming inability to resize hands and feet, makes it pretty awkward to use for design purposes.
I'm not quite getting the transparency effect, just looks like stripes. Try doing some crosshatching on it, make it look like a mesh?
Title: Re: Anatomy/Posing Practice
Post by: PixelPiledriver on August 12, 2016, 03:58:23 am
.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 12, 2016, 06:48:55 am
(http://i.imgur.com/Kx9uIq1.gif)

The thing I went for with the yellow is that I just did what I would have done if there was nothing there, but I still don't know if that works...

I also worked a bit more based on PixelPiledriver's edit.  There was a lot I liked, mostly the main body shape and shading, but I stuck with the matching legs and didn't use that yellow color you put on the skin.  And yeah, it was a presenting motion more than a playing one.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 15, 2016, 07:10:02 am
(http://i.imgur.com/witKHAF.gif)


Used another DesignDoll pose to try and go for a character with a different body type.  Blondie is supposed to be really tall/filled out, and this one is supposed to be a good head shorter, and also a bit heavier.

Also has a false arm, so that's why it's like that, but I'm more focused on the shading of the body/limbs.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on August 15, 2016, 07:18:04 am
Left leg is thicker than right leg. Try to fix that. Before you use designdoll more try to base your work more off photos, designdoll can't achieve the same level and is best used more as a quick visual aid rather than a full reference if you can find better material through google.
Here's one I found that's close to yours.
(http://img14.deviantart.net/b1b6/i/2012/333/d/1/pose_ref__kneeling_turn_around_by_sinned_angel_stock-d5mhncm.jpg)
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 16, 2016, 06:54:35 am
Left leg is thicker than right leg. Try to fix that. Before you use designdoll more try to base your work more off photos, designdoll can't achieve the same level and is best used more as a quick visual aid rather than a full reference if you can find better material through google.

(http://i.imgur.com/vts2ExJ.gif)

Tweaked it a bit, though it's minor.  I cleaned up the shading a bit, made the leg size consistent, and toyed with the standing leg. 

(http://i.imgur.com/FmdHuYR.gif)
As for the DesignDoll, I'll try to look at some real photos, but I'm still going to be using it for the more out there poses, such as this one. I've got a sort of "series" of things I want to try touching on, and part of if is communicating a certain look that I feel won't be super common. 

This pose was made with the intent of portraying a far weaker thing that what I've been doing.  Shading, shape, and overall look is the most important, and the black with gray outlines is the main look I plan on going with for the aforementioned series, so I want that to look best, but I still want to see how it goes with other colors.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on August 16, 2016, 07:33:26 am
Left leg is thicker than right leg. Try to fix that. Before you use designdoll more try to base your work more off photos, designdoll can't achieve the same level and is best used more as a quick visual aid rather than a full reference if you can find better material through google.

(http://i.imgur.com/vts2ExJ.gif)

Tweaked it a bit, though it's minor.  I cleaned up the shading a bit, made the leg size consistent, and toyed with the standing leg. 

(http://i.imgur.com/FmdHuYR.gif)
As for the DesignDoll, I'll try to look at some real photos, but I'm still going to be using it for the more out there poses, such as this one. I've got a sort of "series" of things I want to try touching on, and part of if is communicating a certain look that I feel won't be super common. 

This pose was made with the intent of portraying a far weaker thing that what I've been doing.  Shading, shape, and overall look is the most important, and the black with gray outlines is the main look I plan on going with for the aforementioned series, so I want that to look best, but I still want to see how it goes with other colors.
Aye. Like I said, when you can.
If you want a good recommendation, investing in a camera and a few friends willing to pose for you goes a long way.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 16, 2016, 11:13:43 pm
(http://i.imgur.com/pkBbbjH.gif)

To Do List: Get a bunch of people to do an in depth playthrough of Silent Hill 2 to help explain that I promise I'm not creepy when I ask to pose them in very suggestive/morbid ways.

Alternatively:  Don't make sprites of creatures meant to be sick remnants of sinners that represent the negative aspects of the Seven Deadly Sins as they suffer in Hell because it helps with anatomy.

Yeah, the series of sprites would be a little on the macabre side for me to ask that kind of thing for people.  The "Husks" as I plan on making them ascribe to the, "The Nurse's head was originally supposed to explode like a burst condom," philosophy, i.e. very unsettling, creepy, and in the case of the Lust above, pretty sexual.



I'll take a look at some reference photos, but I think they'll be relegated to happy people in swimsuits and not something that belongs in Dante's Inferno...
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 17, 2016, 09:58:08 pm
(http://i.imgur.com/WmVlv3D.gif)


More picture reference.  I used this image from Tumblr: http://doctoromalley.tumblr.com/post/148777606793/anatoref-more-how-to-draw-manga-vol-4 (First picture, bottom middle), along with, "Man raising arm," references on Google, mostly for the sake of stomach shading. 

I'm pleased with it, but for some reason the clothed version looks a bit feminine and I don't know if that's just me.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on August 17, 2016, 11:23:19 pm
(http://i.imgur.com/WmVlv3D.gif)


More picture reference.  I used this image from Tumblr: http://doctoromalley.tumblr.com/post/148777606793/anatoref-more-how-to-draw-manga-vol-4 (First picture, bottom middle), along with, "Man raising arm," references on Google, mostly for the sake of stomach shading. 

I'm pleased with it, but for some reason the clothed version looks a bit feminine and I don't know if that's just me.
It's not, he's got pretty wide hips here. Gives him kind of a distinctly womanly appearance.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 18, 2016, 04:25:00 am
(http://i.imgur.com/B8AVj0S.gif)

That was definitely it, thanks.

Also added some alternate looks for the other characters with stuff they'd wear and how their hair changes depending on mood.  Mostly just to not make this just a basic upload with a minor fix, but also more shading and design.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 20, 2016, 09:23:22 pm
(http://i.imgur.com/zGL6IQp.gif)(http://i.imgur.com/eeXHfCn.gif)(http://i.imgur.com/sI1DKpM.gif)

Well, I've been busier than I thought this week... 

First set is the series of Husks, the short version again being Seven Deadly Sin punishment personifications.  There's another version planned with more traits based on varying motifs to keep them from being nothing but black silhouettes, but shape is important before flowering them up.  While some are definitely a bit abnormal, their proportions should be consistent sprite to sprite, assuming I did it right. The fourth one is supposed to look kind of twisted, so the upper body IS supposed to look at least somewhat like it does.

Second is more practice with color, anatomy, and this time perspective.  I used a GIF from Durarara's Shizuo Heiwajima throwing a pole as reference, as I've had the image of very forcefully throwing something like he does for a while. 

Last is an attempt at a crystal, though I based it heavily on a sprite of a rock.  I like it, but I feel it's clearly a blue rock and not a crystal.  What does this have to do with this topic?  Who knows.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on August 20, 2016, 09:28:29 pm
(http://i.imgur.com/eeXHfCn.gif)
Second is more practice with color, anatomy, and this time perspective.  I used a GIF from Durarara's Shizuo Heiwajima throwing a pole as reference, as I've had the image of very forcefully throwing something like he does for a while. 
I actually really like this one, but it feels less like him getting ready to throw it and more him gearing up to smash something with the big black bar. Durarara is a great show to study for force though.
if he were throwing it I'd have his arm further back to better leverage it like a spear, with his hands as they are they don't really lend well to throwing motions.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on August 24, 2016, 04:01:44 am
(http://i.imgur.com/tgYazBv.gif)

Brought the arm back a bit. 



(http://i.imgur.com/hcSyYve.gif)
Also finished working on these, showing their "full" versions, for lack of a better term.  In the context of the story, the Husks are, in addition to their body/position/overall look being symbolic of their defining sin, associated with motifs that I gave that sin.  The ideas are mostly built off of either the punishments of the different levels of Hell/Purgatorio from Dante's Inferno, the Princes of Hell, and also off of related themes.
Hopefully, what I was going for on them was clear, but here are the short versions of the themes/body language as reference for what they're supposed to be.
Lusts have exaggerated hips/bust/pelvises, are covered in flowers, spew fire out of random but suspiciously placed holes, and in this case is outright in a BDSM arm binder.  Tend to be in very provocative positions, splayed out or otherwise showing off what would otherwise be features associated with lust.
Sloths are weighed down by metallic cylinders/spheres, and are covered in sick machines and pistons.  Can't stop moving as punishment, but have to carry their varying weights, so they usually trudge along.
Greeds have multiple elongated arms, abnormal eye/s, are covered in gems, and have open stomachs that consumed gold falls out of.  They're constantly moving, hopping around and poking at the ground for loose desirables.
Wraths are large, twisted, bulky, are blinded by acrid smoke, and are both covered and skewered by blades, occasionally replacing limbs.  Jacob's Ladder twitch their way around, attacking anything close by, leading to a hostile look at all times.
Gluttonys have large mouths, have insectoid traits like buglike legs and large eyes, and are incredibly skinny with horns, based on the Wendigo myth.  Because I'm sick of pigs, Gluttonys are voracious hunters, always feasting on anything nearby at high speeds.  Some have wings, but all are constantly skittering.
Envys are physically small, have glowing green eyes, have fishlike traits (Though not super represented here), and are pierced by broken mirror shards.  They're always miming, "Don't look at me!" and in positions denoting that.
Prides retain their original human bodies, but with their hair and eyes exaggerated color wise, and are covered/chained/bursting with crystals of varying sizes and colors.  Their positions revolve around forcibly humbling them, like being forced to their knees in a bow.

TL;DR, Silent Hill.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 05, 2016, 01:38:43 am
(http://i.imgur.com/drbVNKA.gif)

Trying to work on faces and wound up with this.  I like the shape, but I feel like it can be a lot cleaner, and the shading definitely needs work before I try making other ones.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on September 05, 2016, 07:42:44 am
Too much black, and the eyes feel too flat. Study eyesockets a bit, it's handy to have that shape on hand.
(https://s-media-cache-ak0.pinimg.com/736x/91/54/36/91543680ce92e6c02d871118a7781bd5.jpg)
A female human skull, so you can understand the underlying structure
(https://thumbs.dreamstime.com/z/front-view-close-up-beauty-natural-make-up-14992037.jpg)
And an unrelated female face, so you can see how that affects the structural composition of it.

While the main shape of your face is excellent, the middle bit is where it's hitting trouble since there's no attention to the browline or the nose besides that small anime nubbins and as a result the face looks like a flat panel with features drawn onto it.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 05, 2016, 06:13:26 pm
small anime nubbins

(http://i.imgur.com/7fz082W.gif)(http://i.imgur.com/drbVNKA.gif)

Still trying to figure out what to do with the blush.  It feels flat with nothing there, but not quite right as it is now.
Title: Re: Anatomy/Posing Practice
Post by: PixelPiledriver on September 05, 2016, 11:09:15 pm
(https://4.bp.blogspot.com/-ZolHavIOZ_s/V83664UvD0I/AAAAAAAADCg/KnmhJV7u2Q0TYaX3klMQvde_miGzegz2QCLcB/s1600/femalFace_edit_5.png) (https://3.bp.blogspot.com/-xp8TBhjYw0o/V8364foVsEI/AAAAAAAADCc/8PxMQy79ok4qOiQS581M93GBVjXLk2KDQCLcB/s1600/femalFace_edit_5_framesl.gif)
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 06, 2016, 02:24:15 am
(http://i.imgur.com/3Ngmuwi.gif)

Hopefully a happy medium.  I want the bigger eyes, but the hair is definitely more in line with what I wanted.  Probably ended up a bit samey, but I plan on trying out different hairstyles and different characters.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 09, 2016, 06:05:13 am

(http://i.imgur.com/6SmFuM2.gif)
An attempt at Marcellus Black aka The Great Black Otaku aka Brennan Williams, using this as reference. 

(https://i.ytimg.com/vi/TGaiVWV3cck/maxresdefault.jpg)

I think I made a decent pirate, but I'm a few steps away from what I want.  The colors I'm the least happy with, and I want to say that I'm missing something really obvious that would make him recognizable.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on September 09, 2016, 08:08:44 am
His beard is a longer squarer shape and he's missing the lines under his eyes. His eyebrows also seem too upturned, in the photo they're way more "pulled together", i'd say a pixel or two extra width inwards. They also need a bit of thickening, dude's got square brows. His nose looks different to in your piece, i'm seeing dimples between the nose edges and moustache that i think were intended as extensions of the nostrils. Can't be sure.


Also, his dreadlocks.
it's the small things!
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on September 10, 2016, 03:22:29 am
(http://imgur.com/AND3SmN.png)
Applied some of the crits I mentioned above. I also desaturated the skin a bit, to give it a closer match to the picture.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 13, 2016, 05:20:37 am
I cleaned it up a tiny bit, and was retweeted by Brennan.  I feel accomplished and learned!


(http://i.imgur.com/u7puPai.gif)

Also made this.  It's the same character as the blonde (For story reasons, she can change hairstyles on a whim, and I'll probably play with more varied faces/colors/etc. as I continue), and I tried a new color with the hair, plus style.  It's supposed to be a lot tamer, so I wanted the locks to look a bit tighter and more cohesive.  I think I prefer the blonde one a bit better, but I can't really explain why, so if there's a reason, I'd like to know.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on September 13, 2016, 07:19:01 am
I'm liking the redhead version actually, it goes with the rounder face better i think. Gives her kind of a stronger impression, like she's packing some muscle.
The yellow hair, conversely, doesn't contrast as much with the skin and gives a slightly skimmer appearance, which is a trick i'm going to experiment with all week now
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 16, 2016, 06:45:58 am
I'm liking the redhead version actually, it goes with the rounder face better i think. Gives her kind of a stronger impression, like she's packing some muscle.
The yellow hair, conversely, doesn't contrast as much with the skin and gives a slightly skimmer appearance, which is a trick i'm going to experiment with all week now

(http://i.imgur.com/CcZW9gW.gif)
I've always thought of her as defaulting to blonde, so I may just prefer it because of that.  I feel it fits her more, though I also have her personality.  I also added some more colors just for variety.  I think I'll go for another character so I don't loop in on hairstyles.

(http://i.imgur.com/L6RSjUS.gif)
http://jtangc.tumblr.com/image/149855766090
I was also looking at these and thought they looked pretty solid.  I probably took a few too many cues from the fighting stance one, but I like how this turned out for a first go.  I'll probably make some more of these.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 18, 2016, 02:04:49 am
(http://i.imgur.com/zB2hAIP.gif)


I feel like she looks pretty similar to the last one, which is something I'd like to avoid, but couldn't fix no matter how hard I tried.  I couldn't get any other eye styles to look right.


But hey, cute hats.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 21, 2016, 05:18:02 am
(http://i.imgur.com/nVxjACR.gif)
Made a few minor improvements with the hairline/eyes, and I feel like I made it look a lot better.


(http://i.imgur.com/S1eOfxI.gif)
Also made this.  It's intended to be a very simplified/generic Hunter from Bloodborne.  I plan on animating it, so I want to keep it plain, but I want to know if there's any major improvements to make.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 29, 2016, 06:00:30 am
(http://i.imgur.com/WadxIl4.gif)

Another go at this.  The character is male, but feel that that isn't really conveyed in any way, and that there's a lot that can be improved.  I tried making his hair a bit messier and playing with his jaw, but I could figure it out.
Title: Re: Anatomy/Posing Practice
Post by: MysteryMeat on September 29, 2016, 06:55:57 am
Widen the jaw some! Males tend to have more squared jaws and more pronounced noses/browlines. Try to play with that a little bit!
Title: Re: Anatomy/Posing Practice
Post by: Rosier on September 30, 2016, 04:21:35 am
Widen the jaw some! Males tend to have more squared jaws and more pronounced noses/browlines. Try to play with that a little bit!

(http://i.imgur.com/OqCHHKM.gif)

Definitely an improvement, though I'm not happy with what I've done with the hair.

(http://i.imgur.com/EjI1N5b.gif)
This is how I've been spriting the character, but I haven't translated it the way I want.
Title: Re: Anatomy/Posing Practice
Post by: Rosier on October 03, 2016, 12:44:55 am
(http://i.imgur.com/eJKUls8.gif)

Finally got down a design I've had in mind for a while.  It's a machine body and is totally not based somewhat on an EVA Unit, so it's supposed to have really elongated arms and legs.

Haven't tried any form of shading, but I wouldn't really know where to start, anyway.
Title: Re: Anatomy/Posing Practice Ft. BIG
Post by: Rosier on October 12, 2016, 03:34:54 am
(http://i.imgur.com/0azbwQk.gif)

More DesignDoll, this time more full size to go with one of the faces I made.  I plan on cleaning this up a lot and adding clothes/hairstyles/etc., but I want to know if there's any glaring issues.  I'm pretty happy with it, but my least favorite parts are the hands and feet.  I intend to add shoes, so I'm not too fussed about it, though.
Title: Re: Anatomy/Posing Practice Ft. BIG
Post by: 0xDB on October 12, 2016, 09:46:30 am
a couple of proportion change suggestions:
(https://abload.de/img/propccj5uli.png)
Title: Re: Anatomy/Posing Practice Ft. BIG
Post by: Rosier on October 13, 2016, 12:31:39 am
(http://i.imgur.com/OtbiAnP.gif)

A bit hard to decipher that at some times, but I think I got it.  Made her a bit shorter, cleaned up a few shaded areas, and played with her chest a bit.
Title: Re: Anatomy/Posing Practice Ft. BIG
Post by: lachrymose on October 13, 2016, 01:10:55 am
Use the larger one on our left. Just increase her arm length. Arms are too short is all.
Title: Re: Anatomy/Posing Practice Ft. BIG
Post by: Rosier on October 13, 2016, 06:05:12 am
(http://i.imgur.com/6jHARCF.gif)

Lengthened the arms a bit, but I kept the chest/torso/waist alterations.  I looked at a few more references and the new stuff looked more realistic to me.
Title: Re: Anatomy/Posing Practice Ft. BIG
Post by: Rosier on October 16, 2016, 02:32:54 am
(http://i.imgur.com/njmQqCi.gif)

Added the clothes and hair and all.  I think it looks good, but I feel like I didn't get the shading on the pants or shirt quite right.