Pixelation

Critique => Pixel Art => Topic started by: NobleDuelist on August 02, 2016, 04:08:58 am

Title: 4 Frames or Should there be more?
Post by: NobleDuelist on August 02, 2016, 04:08:58 am
Hey everyone currently I am creating a walk cycle for a base. Generally I wanted to stay around 4 frames but something doesn't sit right with me when it comes to the east direction. I'll list the animations below, please give honest c&c and I will try to get back to you guys.
(http://image.prntscr.com/image/d43d4ea1f0b344e2a7b3883b1d01943d.gif)
(http://i.imgur.com/F5tEV2C.gif)
(http://i.imgur.com/u4NIVw8.gif)
Title: Re: 4 Frames or Should there be more?
Post by: nessx007 on August 02, 2016, 06:26:11 am
The front and back are working pretty well, especially with the shading on the limbs as they move forward and back. But yeah that East one needs some more attention, at first glance I thought it was supposed to be him walking at a diagonal (down-right).

You're showing a bit too much depth (the front of his body) for it to be a side view. His shoulder should be more or less lined up directly under his head (maybe slightly back if you want a more realistic hunch), and legs should be more or less perfectly lined up as well (the frame when his legs meet straight, you should only see one leg). I'd start there first, hope that helps!

Title: Re: 4 Frames or Should there be more?
Post by: Tori on August 02, 2016, 02:14:28 pm
I think you should show his arm that's in the back, even because you are drawing this character sprite not seeing fully by side, like it turns 90º when it walks to the right, it's something like 80º when it turns from down walk to right walk. Even on a 90º rotation it should show the arm that's in the back.
Title: Re: 4 Frames or Should there be more?
Post by: NobleDuelist on August 02, 2016, 05:06:10 pm
I'd like to thank both of you for your critique, I made the side have a one leg view and also made it so you see the arm in the back while walking.
(http://i.imgur.com/qEjXu4J.gif)
Title: Re: 4 Frames or Should there be more?
Post by: r1k on August 03, 2016, 04:12:22 am
one thing that improves a 4 frame cycle is not reusing frame 2 as frame 4. For the up and down directions, instead of using a standing pose for these frames, draw an actual inbetween frame for frame 2, it can be mirrored for frame 4. Take a look at this basic walk cycle example from the animators survival kit:

http://danielanimations.weebly.com/uploads/1/3/7/4/13748783/2610219_orig.jpg (http://danielanimations.weebly.com/uploads/1/3/7/4/13748783/2610219_orig.jpg)

For a 4 frame cycle we're mostly interested in the ones labeled contact and passing position. Youve already drawn the contact positions for frames 1 and 3, but it would look more proper to draw the passing position, with one foot lifted and moving forward for frames 2 and 4. Since the example is in side view, it should be pretty easy to follow for the left and right animations. Basically, you need your guy to pick his feet up.

Title: Re: 4 Frames or Should there be more?
Post by: wolfenoctis on August 04, 2016, 01:09:59 pm
Some thoughts on your 4 frame cycle:
(http://i.imgur.com/Su9dMPo.gif)
Title: Re: 4 Frames or Should there be more?
Post by: NobleDuelist on August 11, 2016, 05:19:55 pm
Hey guys sorry for replying so late just been busy with work, But I just wasn't satisfied with my 4 frame results it wasn't really looking smooth. So I decided to go with 8 frames, everything looks good to me and a couple others approved. Let me know your thoughts (http://i.imgur.com/uwGTHJq.gif)

p.s don't worry I'll fill in the legs soon
Title: Re: 4 Frames or Should there be more?
Post by: PixelPiledriver on August 11, 2016, 05:51:42 pm
Purple foot sticks in place on frames 7 and 8.