Pixelation

Critique => Pixel Art => Topic started by: mosquito on July 30, 2016, 07:29:51 pm

Title: Tiny Journal (WIP)
Post by: mosquito on July 30, 2016, 07:29:51 pm
Working on a small 2D topdown game. I haven't gotten much done in terms of game mechanics because I realized how many game assets are needed to make any progress behind the scenes. I plan to work more on game assets for the next few months, and would like some critique.

(http://imgur.com/hx7rW0O.png)

My first drafts here I'm not too sure about, and I think I might redesign with a thicker body or something soon.

(http://imgur.com/LwKJSX9.gif)

Note, I'm very new to this, I've taken large inspiration from Legend of Wizard, Legend of Dungeon, and Sword & Sorcery. I'm going to do my best to take critique constructively rather than critically.
Title: Re: Tiny Journal (WIP)
Post by: mosquito on July 30, 2016, 07:37:55 pm
I've tried a newer draft of a walk cycle, really not liking the arms.

(http://imgur.com/SoRPI0d.gif)(http://imgur.com/jT4eflY.gif)(http://imgur.com/D66vFkI.gif)
Title: Re: Tiny Journal (WIP)
Post by: danmanr98 on July 30, 2016, 07:53:07 pm
You may want to revise the walk-cylce because in it's current form, it feels like a limp?
Title: Re: Tiny Journal (WIP)
Post by: mosquito on July 30, 2016, 08:10:05 pm
True, I've worked on the body anim, more like a walk now. Might keep the arms like this, since it is a walk not a run.

(http://imgur.com/fh2rTRa.gif)
Title: Re: Tiny Journal (WIP)
Post by: Chadtech on July 31, 2016, 06:53:13 pm
Cool, I think having the torso cycle twice for ever cycle of the legs adds a lot. But maybe you could add more horizontal motion to the torso and arms? Maybe even lower the amount of vertical motion. Right now it looks like his spine is compressing and expanding, rather than bending or swaying (this is especially so around the neck).