Pixelation

Critique => Pixel Art => Topic started by: Kafka on July 29, 2016, 03:15:13 pm

Title: Pixel art for game
Post by: Kafka on July 29, 2016, 03:15:13 pm
Hi
I'm trying out a new art style (For me atleast) and would like to hear peoples opinions.
It's for a puzzle/horror/hitman game I'm making and want every room to look like a mini diarama.
I'm working with a broken elbow so there a bit rough.
What do you guys think?

http://www.mediafire.com/view/iiq7ivj0k5t91bu/noodle2.png (http://www.mediafire.com/view/iiq7ivj0k5t91bu/noodle2.png)

http://www.mediafire.com/view/t7m6rr8jgks7cp4/ng.png (http://www.mediafire.com/view/t7m6rr8jgks7cp4/ng.png)

(http://www.mediafire.com/convkey/6a56/iiq7ivj0k5t91buzg.jpg?size_id=8)

(http://www.mediafire.com/convkey/0b9d/t7m6rr8jgks7cp4zg.jpg?size_id=8)

Title: Re: Pixel art for game
Post by: eishiya on July 30, 2016, 04:13:29 am
The single-pixel-thick limbs attached to rather thick torsos look very strange to me, I don't think it's a good look. I'd either fatten them up some (the legs, at least), or make the torsos slimmer.

If you're going for a diorama look, maybe try working with a smaller scale? The locations feel rather empty because you're trying to make them to-scale with large sprites. If you use a smaller scale, you could make the settings tighter and have more detail-per-pixel without necessarily adding more clutter to the scenes.
That said, more clutter rarely hurts at any scale :] Check out real locations and real people's rooms (not stock photos) - things are always imperfect, and there are often various objects all over the place. Even tidy people often have more things in their space than you might think. The same goes for exteriors - things are rarely perfectly aligned, and there are lots of objects that we artists take for granted and often forget to include.
Title: Re: Pixel art for game
Post by: MysteryMeat on July 30, 2016, 04:30:36 am
Either that or try to shrink those limbs some vertically. they all feel like stretched out taffy monsters with the disparity.
Title: Re: Pixel art for game
Post by: lachrymose on July 30, 2016, 12:10:42 pm
I agree with the single pixelness. If I were you, I'd take a quick peek into the secret projects board and look up the Odd Tales devlog.  :y:
Title: Re: Pixel art for game
Post by: Kafka on July 30, 2016, 06:45:47 pm
Yeah I agree about the settings looking empty I'll try and work on it. I'm aiming for quite cluttered looking levels so I'll be adding a lot more objects/characters to it.
Character design wise I'm going with a Super Bros Sword and Sworcery style. I'll be refining them a bit but structurally I'm going to be keeping them the same.
I'll have a look at the Odd Tales devlog cheers for