Pixelation

Critique => Pixel Art => Topic started by: coldmage on July 13, 2016, 03:03:09 pm

Title: [WIP]Grass Tiles
Post by: coldmage on July 13, 2016, 03:03:09 pm
I made these grass tiles and were wondering how they could be improved, but also, whether or not the extra color on top of the first rocks looks worse or better:

(http://i.imgur.com/4VeZgxj.png)

(http://i.imgur.com/Z8wpHdT.png)
Title: Re: [WIP]Grass Tiles
Post by: MAVW on July 13, 2016, 06:20:50 pm
tbh the tiles look a bit boring, I think you could work a little more on the colors to focus on what you want to achieve (maybe it's a happy game? a horror game? have fun with your palette). The same goes for the patterns you're using, they work fine but doesn't have much of a personality in them, the grass for example, doesn't need to be that straight, maybe you could try different patterns.

take a look at konjak's work, see how this can make grass/rocks look way more interesting than they normally are, he's really good at this you should check out his other games.
(http://static.blog.playstation.com/wp-content/uploads/avatars//iconoclasts-6.jpg?m=1438174240)
Title: Re: [WIP]Grass Tiles
Post by: coldmage on July 13, 2016, 09:29:54 pm
It's a sci-fi action platformer, and I tried making it more block-ish and lowering the contrast, but I don't think the blocky aspect worked out.

(http://i.imgur.com/gyn4tv1.png)
Title: Re: [WIP]Grass Tiles
Post by: coldmage on July 13, 2016, 09:41:48 pm
And I tried to make it more scifi and I think I failed:

(http://i.imgur.com/nQXqjde.png)