Pixelation

Critique => Pixel Art => Topic started by: CyanPrime on July 05, 2016, 07:50:49 pm

Title: [Fighting Game] Hoshizora Idle Animation V2
Post by: CyanPrime on July 05, 2016, 07:50:49 pm
Hi, I'm working on animations for a fighting game I'm making.

This is the idle animation for Hoshizora, the first character!
(https://dl.dropboxusercontent.com/u/28109593/drawings/sprites/idle/short/old/hoshizora_idle_v2.gif)

I'm wondering what I can do to improve the quality of the animation, and just what your thoughts on it are in general.

I'm thinking it looks a little stiff in some areas, myself.

edit:
Try 3
(https://dl.dropboxusercontent.com/u/28109593/drawings/sprites/idle/short/hoshizora_idle_try_3.gif)
Title: Re: [Fighting Game] Hoshizora Idle Animation V2
Post by: Rosier on July 06, 2016, 02:59:53 am
I would look at references from other fighting games.  Your character's pose reminds me a bit of Ryu or Ken from Street Fighter, so maybe take a look at how those characters look, animate, and how their proportions fix together.  Maybe check out the shading used, as well, because yours isn't entirely consistent.
Title: Re: [Fighting Game] Hoshizora Idle Animation V2
Post by: drain. on July 09, 2016, 04:33:31 am
http://kofaniv.snkplaymore.co.jp/english/info/15th_anniv/2d_dot/gallery/character/index.php

^ This page is my absolute favorite when it comes to fighting/idle animations, they're freaking gorgeous.