Pixelation

Critique => Pixel Art => Topic started by: coldmage on June 28, 2016, 12:20:54 am

Title: Roll Animation [WIP]
Post by: coldmage on June 28, 2016, 12:20:54 am
I was wondering if anyone could help me polish this rolling animation, and other criticisms:

(http://i.imgur.com/g7cpfVS.gif)
Title: Re: Roll Animation [WIP]
Post by: MysteryMeat on June 28, 2016, 05:03:30 am
needs more of a balling up near the end.
Title: Re: Roll Animation [WIP]
Post by: Rosier on June 28, 2016, 05:08:27 am
He can squish down into more of a circular shape when he touches down, which should help with looking like him balling up.

I would also recommend making the colors a bit more noticeable.  It looks like he's just skin and then everything else is black.
Title: Re: Roll Animation [WIP]
Post by: coldmage on June 28, 2016, 06:36:12 pm
Ok thanks, so like this?:

(http://i.imgur.com/jt3DlD8.gif)
Title: Re: Roll Animation [WIP]
Post by: MysteryMeat on June 28, 2016, 11:09:35 pm
(http://i.imgur.com/YuS1z1I.gif)
Gave him a bit more follow-through on the post-roll and redid one of the frames.

Title: Re: Roll Animation [WIP]
Post by: coldmage on June 29, 2016, 02:32:45 pm
Thanks for the edit, I tried to get rid of the leg that seemed to be sticking out and I got this:

(http://i.imgur.com/5HhVMi9.gif)
Title: Re: Roll Animation [WIP]
Post by: MysteryMeat on June 29, 2016, 07:16:46 pm
Nice stuff! Definitely an improvement, I was kind of lazy with it and just used the move tool to make those frames.
Title: Re: Roll Animation [WIP]
Post by: coldmage on June 29, 2016, 07:26:29 pm
Thanks!
Title: Re: Roll Animation [WIP]
Post by: hapiel on June 29, 2016, 10:54:12 pm
Not bad! But I've found some issues  ::)

Where does his hair go during the roll?

When you are exactly vertical on the moment of landing, you'll smash your back into the ground very painfully, no way to turn that into a roll unless you have a lot of vertical speed. This guy has horizontal speed, he would need to enter the floor at 45 degrees or lower!

The first frame seems a bit useless, I thought I'd replace it with some anticipation. After the explosive moment of release, the last contact frame, he would be far away from the ground. 1px from the ground is never a good start of an animation!

I turned the ball a bit more in a ball, and I stretched him out a bit during flight. Also I made his landing a bit more smooth and realistic.

(http://i.imgur.com/NJsCkRF.gif)

I hope my edit makes him look less like tumbleweed, and more like an action hero!
Good luck with your progress :)
Title: Re: Roll Animation [WIP]
Post by: coldmage on June 30, 2016, 04:39:07 am
Thanks a ton for your edit hapiel! I tried to edit the sprites to be less choppy as well, which is below.


(http://i.imgur.com/yIIhgm9.gif)

 (as for the hair, I thought it would be blown behind that head, or at least the top portion)
Title: Re: Roll Animation [WIP]
Post by: hapiel on June 30, 2016, 10:08:42 am
In general I'd recommend: Rather than cleaning up other peoples edits (like mine) you should recreate the effect of the edit (hence my detailed explanation of what I changed) yourself, as you'll learn from it more! The goal of my edit is to educate, not to do your work  :-[
Title: Re: Roll Animation [WIP]
Post by: coldmage on June 30, 2016, 03:25:19 pm
Ok, thanks for the advice hapiel! I tried to recreate a roll with all your edits, and I got this :

 (http://i.imgur.com/AUmvSST.gif)

(I am pretty satisfied with how it turned out)