Pixelation

Critique => Devlogs & Projects => Topic started by: WheatThinEthan on June 13, 2016, 03:14:20 am

Title: [Devlog] ERA - Eon Revolution Apparatus
Post by: WheatThinEthan on June 13, 2016, 03:14:20 am
ERA - Eon Revolution Apparatus
Working Title: Project Era

(http://i.imgur.com/zxzlIOX.png)

"Four strangers find themselves caught in the middle of catastrophic events that threaten all of history. Even though they are to blame, they have become the world’s only hope (that’s the scary part)."

Project Era, hitherto called ERA as we begin the process of changing our logo, began as an RPG title rooted as a cross between Chrono Trigger and EarthBound. Since its start in 2012, ERA has grown into a full blown indie epic. We come bearing the fruits of our labors to be judged, praised, criticized, reworked, and finally, played. Since this site welcomes pixel art themed posts we'll try to focus our topics to that focus, though we'll also be sharing a good amount of news and updates based around our game's other aspects.

(http://i.imgur.com/AIKxYsk.png)
From left to right: Peter, Tia, Joey, and begrudgingly, Rico

Features & Content


(https://projecterateam.files.wordpress.com/2016/05/screenshot.png?w=730)


(https://projecterateam.files.wordpress.com/2016/04/menu-mockup.png?w=730)


Music Preview: https://www.youtube.com/watch?v=g_ukIthOQTg (https://www.youtube.com/watch?v=g_ukIthOQTg)


The Plan:

ERA has turned into quite the ambitious title, especially for a team of eight people who volunteer their time and talent for the game. We're endlessly appreciative of the work that each individual produces, and with all our skills combined we're turning this game into a reality! Here's our schedule:

Q3/Q4 2016 - We'll be releasing a showcase demo. This demo will include an entire level to run through, with enemies, a couple NPCs, and some neat level design. We're making this demo as evident of the final product as possible, so we're releasing in three stages. After an initial release and survey among team members, we'll be bringing the demo to a select few volunteer testers (sign-ups welcome) who will give feedback and a survey after their play session. Anything we need to fix, we will, and then we'll release the demo openly to the public as to give a streamlined view into what ERA will offer.

2017 - During the course of the following year, we'll be working like mad to finish off the rest of the game's assets. As mentioned earlier, the soundtrack is halfway completed, our script is nearing its finalized form, and our coding ventures have been going smoothly! The biggest hurdle here is the artwork, mainly the environmental assets. One person simply can't do such beautiful work overnight, and we're not about to rush quality for quantity. Until the time comes when we can find two more environmental artists to replicate our style and help us carry our mission forward, we'll be sifting through our artistic to-do list and sharing our news with you.

2018 - Given the possibility that everything goes right (as unlikely as that seems) we'll be staging our release for sometime that year. Again, this largely depends on our artistic capabilities at the time, but we're confident that we can have the game releasing or near-releasing in this time frame. We're planning on going the Greenlight route through Steam, though that's a topic for another day!

Contact:

Although we're planning on having a heavy influence on this site and others, you can still contact us in a variety of ways. Whether it be a post here or elsewhere, we'll be sure to respond right away!

Official Blog: https://projecterateam.wordpress.com/ (https://projecterateam.wordpress.com/)
Email: projecterateam@gmail.com
Twitter: https://twitter.com/projecterateam/ (https://twitter.com/projecterateam/)

Whew! Always a lengthy introduction with us. Our hope from you guys at Pixelation is that you'll leave a comment and spark some discussion about what we can do better, what you're excited for, or whatever other crazy thing you might want to say! Anything at all is always great, we can't do this without you! But for now, that's all from us!

Regards,
The Project Era Team