Pixelation

Critique => Pixel Art => Topic started by: Pixelnick on June 11, 2016, 02:34:32 pm

Title: Idle and Running platform character
Post by: Pixelnick on June 11, 2016, 02:34:32 pm
Could I get some feedback on the animation here? I haven't gone in and perfected every pixel, but if you could feedback on the overall movement and shapes that would be great.

The run feels disappointingly meaningless to me.

Thanks!

(http://www.pixelnick.net/other/pixelation/7/idle2.gif)
(http://www.pixelnick.net/other/pixelation/7/run3.gif)

(http://www.pixelnick.net/other/pixelation/7/idle2-Sheet.png)
(http://www.pixelnick.net/other/pixelation/7/run3-Sheet.png)
Title: Re: Idle and Running platform character
Post by: ArzNova on June 11, 2016, 04:16:14 pm
Hi, Pixelnick. The internet is a small place, right?  :P

Maybe adding a little bit more dynamic movement to things that might move around, like his hair or hood, might help. The animation reads perfectly well, though.

Here's a really crappy version of what I mean:

Old: (http://www.pixelnick.net/other/pixelation/7/run3.gif)
New: (http://imagizer.imageshack.us/a/img923/355/L09rId.gif)

It's a suuuper tiny effect, but maybe that's what you're looking for? As I said, that's my super crappy version (I made his head bounce by stretching his face) but maybe it reads well enough.
Title: Re: Idle and Running platform character
Post by: Pixelnick on June 11, 2016, 04:21:39 pm
A man of many talents!

Those changes are subtle but make all the difference, thanks. I'll definitely have a go at working those in. I've also got to tidy the legs as they are very out of shape, something I find difficult.
Title: Re: Idle and Running platform character
Post by: Pixelnick on June 11, 2016, 09:49:57 pm
Updated, with ArzNova's tips

(http://www.pixelnick.net/other/pixelation/7/run4.gif)
Title: Re: Idle and Running platform character
Post by: Pixelnick on June 16, 2016, 07:29:18 pm
Opening a chest and holding item in his right hand.

(http://www.pixelnick.net/other/pixelation/7/chest2.gif)

(In hindsight, his legs need to spin around properly after climbing out of the chest)
Title: Re: Idle and Running platform character
Post by: MAVW on June 16, 2016, 08:46:53 pm
Looks like the chest animation has more frames than it really need at the end, or at least used in a better way. The core is really nice, this movement with the legs really fits the chibi look, it's just the end that's really choppy.
Title: Re: Idle and Running platform character
Post by: Pixelnick on June 17, 2016, 07:56:02 am
Thanks, MAVW. I attempted to make the end less choppy. How does it look now?

(http://www.pixelnick.net/other/pixelation/7/chest4.gif)
Title: Re: Idle and Running platform character
Post by: Pixelnick on June 18, 2016, 05:38:25 pm
Here is a GIF of the animation in context. I'm eagerly awaiting critical feedback but any comments would be great!

(http://www.pixelnick.net/other/pixelation/7/chestingame.gif)
Title: Re: Idle and Running platform character
Post by: PypeBros on June 18, 2016, 06:52:18 pm
The lightning effect is quite well rendered. Is it working with a limited palette ?
I believe however that it would be easier to judge / comment / edit the art if you show the scene with minimal lightning and camera scrolling, though.
Title: Re: Idle and Running platform character
Post by: Pixelnick on June 18, 2016, 07:02:44 pm
Thanks, I limit the colour on sprites but render them with full colour lighting. It gives a funky mix of old and new.

Here is the animation on it's own.

(http://www.pixelnick.net/other/pixelation/7/chest4.gif)
Title: Re: Idle and Running platform character
Post by: MysteryMeat on June 19, 2016, 12:37:59 am
It might look better if his hand tilted upwards a bit to imply his palm, as if he's holding the object from the chest
like this!
(http://previews.123rf.com/images/kenishirotie/kenishirotie1205/kenishirotie120500058/13879800-Open-hand-with-palm-up-isolated-on-white-background-Stock-Photo.jpg)
Title: Re: Idle and Running platform character
Post by: Kazuya Mochu on June 20, 2016, 09:35:08 am
Its odd that the rotates CCW why coming off the chest and showing the item. It would be much more natural to the character to rotate clockwise.
Looks great thought
Title: Re: Idle and Running platform character
Post by: Pixelnick on June 20, 2016, 07:21:57 pm
Your the first person to pick up on the fact he turns "the long way around". originally I did have him turning the other way, but it felt just a bit lack lustre. I'll work on making his hand more natural. It's in a falconry glove, if you wondered why it's brown.