Pixelation

Critique => Devlogs & Projects => Topic started by: stevey90 on June 09, 2016, 02:57:04 pm

Title: Project Life
Post by: stevey90 on June 09, 2016, 02:57:04 pm
I'm a programmer and have been working on 'Project Life' for around 10 months on and off.  This is a 2d procedural sandbox game with massive worlds based on games like Terraria.

Dev blog is here:

https://sites.google.com/site/sterrialand/

Some screen shots:

(https://sites.google.com/site/sterrialand/_/rsrc/1461161456410/development/news/latestscreenshot-startingtoaddcrafting/Capture.PNG)

(https://sites.google.com/site/sterrialand/_/rsrc/1461789931222/development/news/ufosvisitplanetprojectlife/ufospl.jpg)

This is latest gfx, as you can see, they have changed a lot!

(https://sites.google.com/site/sterrialand/_/rsrc/1464635536701/development/news/inventorysystemimplemented/inventory.PNG)

Let me know what you think so far, many thanks.

PS - I've posted job request also for another developer and pixel artist.
Title: Re: Project Life
Post by: DylanTheDev on July 05, 2016, 06:34:14 am
The trees are too thin
Title: Re: Project Life
Post by: wanderingarchaeopteryx on July 15, 2016, 03:03:55 am
Don't steal assets, i see the tree is the same as in terraria, i know it's based off of terraria but it's too similar, and the penguin ufo is from the game Starbound. If those are supposed to be placeholder, then you're good to go. But i did not recommend publishing a game with stolen assets