Pixelation
Critique => Pixel Art => Topic started by: Dyluckk on May 20, 2016, 04:37:28 am
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Trying to make a decent shooting animation for a small scale game I'm creating for a GUI class.
I need to bust out a few animations before next Thursday. :huh: :huh:
I'm just working on his form, so there isn't really any detail put into him yet.
I want it to act similar to this: https://vimeo.com/103181741 (https://vimeo.com/103181741)
I'm having trouble making him seem alive, or receiving the right amount of recoil.
I know he's basically all arms in this animation. I feel like he needs to be standing a little more sideways in the POV and maybe a tad more in an action pose but I'm not sure what how that should transition from his idle stance. Help and guidance would be much appreciated :'( :'( :'(
Shoot anim:
(http://i.imgur.com/JBKdzMR.gif)
This is the idle frame he would be transitioning from:
(http://i.imgur.com/wMuSsll.png)
Thanks all
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Try to have him recoil more or include some more violent shading, if you want to get fancy.
For example, you could have him get pushed a bit off-balance by it.
Another thing to improve would be to make the recoil animation a frame shorter, to make it more snappy.
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Take a look at Flashback's shooting animation. The head and shoulder area goes back slightly.
The sprites are in the lower quarter of the sprite sheet.
http://www.spriters-resource.com/snes/flashback/sheet/54385/
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That is a bad bad bad reference. Both individuals are leaning slightly away from the gun. Elbows shouldn't be that extended either. They should be leaning forward, slightly bent at the knees with a slight bend in the elbows. Almost like you are "crouching" behind the gun. Look up police/military training videos for the good stuff.
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Basically, to improve, just have the character themselves react to the gun-shot.
-add a bit of body movement to give the impression of recoil.
-add a bit of lighting to show that the Character and the Muzzle flash are in the same realm of existence :p
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Thanks for all of the replies :D
I gave it another go, I think this looks a little better.
I started working on some of the detail for the character as well.
I'm not sure what I should do with his legs, if anything at all.
(http://i.imgur.com/1Ex322t.gif)
Still doesn't feel right though :-X :-X :-X
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Hey dyluckk,
I found there to be several strange things going on your with your sprite:
the pose was off centered, slightly back leaning. The shoulders were weirdly connected to the torso, and the legs seem far too thin.
The perspective on the jacket/legs seems a bit mixed.
The pose and animation seemed flawed considering how you'd ideally fire a gun, and the kick doesnt really extend towards the elbow but shows more in the wrist.
The timing is completely off: the flash of light lingers too long, the kickback comes only a few frames after the flash.
(https://dl.dropboxusercontent.com/u/12237727/Art/wotp/dyluckk_shooter2.gif)
I made these on stream so if you're interested, here's the vod (https://www.twitch.tv/megaweezl/v/67940422) (i derped with the browser window in the beginning :P)
BTW: here's the reference video we were talking about there https://www.youtube.com/watch?v=ylh4DyMADRU&feature=youtu.be&t=52 (https://www.youtube.com/watch?v=ylh4DyMADRU&feature=youtu.be&t=52)