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Battlemace: Winds Of Ruin is a 2D medieval combat action game that takes place in a dark medieval fantasy world.
This is a personal project I have been working on and I am doing everything including programming, art, sound design and eventually the soundtrack.
Key Features:
- Realistic, player skill based combat mechanics.
- The player can take manual control of any unit anytime or can give them basic orders by simply pointing and clicking.
- Massive battles with hundreds of units.
- Sieges and open field battles.
- Legendary units with unique abilities and boosts.
- Building defensive walls.
Planned features for the alpha:
- A single player and cooperative arena game mode where hunderds of enemies mass and try to kill the player(s).
- A duel mode versus two players and/or AI units.
Currently working on:
- Combat mechanics.
- AI behaviors.
- First non-human unit's visuals and animations.
(http://i.imgur.com/wy31Yz8.png)
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(http://i.imgur.com/ASUlRlR.gif)
(http://i.imgur.com/xG4W0Ru.gif)
(http://i.imgur.com/M9gtP84.png)