Pixelation
Critique => Pixel Art => Topic started by: MysteryMeat on April 16, 2016, 04:38:46 am
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So, I was doing fanart for a thing on tgchan and wound up with THIS:
(http://tgchan.org/kusaba/questdis/src/146069388815.gif)
I was going for a sort of gentle bobbing motion on the eyes but it still feels a bit too fast, does anyone have any advice on how to fix that?
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Here is my TOP NOPRO Animation :D
Why not make them bounce? For now its looks like they are circling..
(http://i.imgur.com/KnjtztA.gif)
Also i've found dat you can make more 0.1sec frames only for one pixel it will made you'r animation smoother and slower
Here is my vision of what you want
(http://i.stack.imgur.com/fJhtA.gif)(http://38.media.tumblr.com/tumblr_m5iz5aNG3G1rxpwpbo1_400.gif)
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Here is my TOP NOPRO Animation :D
Why not make them bounce? For now its looks like they are circling..
(http://i.imgur.com/KnjtztA.gif)
Also i've found dat you can make more 0.1sec frames only for one pixel it will made you'r animation smoother and slower
Here is my vision of what you want
(http://i.stack.imgur.com/fJhtA.gif)(http://38.media.tumblr.com/tumblr_m5iz5aNG3G1rxpwpbo1_400.gif)
I wasn't trying to do a bounce animation though, I was specifically going for a sort of free-floaty drift like this:
(http://i.imgur.com/VxaJVtK.gif)
Like, imagine a circle of freefloating neon light drifting a few inches from the surface of the umbrella, that's what I was trying to illustrate here.
Your suggestion to add more millisecond frames is good, but it doesn't solve the problem of the movement. If it's not always moving it looks too static.
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(http://i.imgur.com/Ez5WLmn.gif)
Eyes are 3x4, and border is 3x5, why not increase it for example?..
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(http://i.imgur.com/Ez5WLmn.gif)
Eyes are 3x4, and border is 3x5, why not increase it for example?..
I'm not sure I'm understanding, can you rephrase this?
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I understand what you want. The smaller the image, the more difficult to animate subtle and slow movement on it, because each pixel is a bigger part of the image. That's when sub-pixel animation is useful. This link (http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/) explains it in great detail. Is a short read, and helps a lot when you want soft movement on small pixel art.
I made a fast attempt at it on the right eye. Is not as subtle as it probably could be with more work on it, and I only added one new color to the palette, so it kinda looks weird when you start zooming in, but I believe it looks decent at 1x and maybe at 2x. Also, the anti-aliasing makes the eye look a little bit more circular too.
(http://i68.tinypic.com/23vmi4y.jpg)
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I understand what you want. The smaller the image, the more difficult to animate subtle and slow movement on it, because each pixel is a bigger part of the image. That's when sub-pixel animation is useful. This link (http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/) explains it in great detail. Is a short read, and helps a lot when you want soft movement on small pixel art.
I made a fast attempt at it on the right eye. Is not as subtle as it probably could be with more work on it, and I only added one new color to the palette, so it kinda looks weird when you start zooming in, but I believe it looks decent at 1x and maybe at 2x. Also, the anti-aliasing makes the eye look a little bit more circular too.
(http://i68.tinypic.com/23vmi4y.jpg)
Oh, dudoy! Subpixeling! Shoulda thought of that sooner, thank you!
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No problem, I'm glad I could help. Hope to see more updates on the Umbrella man!