Pixelation

Critique => Devlogs & Projects => Topic started by: Ambivorous on February 20, 2016, 09:50:32 am

Title: SoaGA (2D, sidescrolling, action platformer) [WIP]
Post by: Ambivorous on February 20, 2016, 09:50:32 am
Sort of a Grey Area (working title)
I am making a game. This will be my devblog.

Preview of gameplay:
(http://i.imgur.com/saPNs2u.gif)

Introduction:
I am a programmer (and becoming a pixel artist), but I have never put out a full game, and certainly never by myself. Carpe diem!

Inspiration:
Storyline - The Black and White series (but mostly the first one).
Art direction - Indigo's Chasm.
Fighting Mechanics - Mortal Kombat and any other fighting games I've played.
Platformer mechanics - Sonic the Hedgehog, Megaman, etc.

Tools:
Language - C#
Graphics Library - openTK
IDE - Visual Studio Community 2015
Pixel Art - Aseprite
Graphics Tablet - Wacom Intuos

Resources:
BitBucket Git Repository (https://bitbucket.org/ambivorous/soaga) - I push regularly. After pretty much each new added (or fixed) feature.
Storyline Document (https://docs.google.com/document/d/1gnjPSRKMwI-ULXBSeSZg9tJBD3fdKBjqEVMTVUcq_WQ/edit?usp=sharing) - All the spoilers.
Title: Re: SoaGA (2D, sidescrolling, action platformer) [WIP]
Post by: Cakeprediction on February 20, 2016, 04:40:20 pm
Looks like a nice start, I'm interested to see where this'll be going :)
Title: Re: SoaGA (2D, sidescrolling, action platformer) [WIP]
Post by: Deerman on March 10, 2016, 12:12:57 pm
How's this coming on?