Pixelation

Critique => Pixel Art => Topic started by: Decroded on January 31, 2016, 11:40:11 am

Title: Knight jump
Post by: Decroded on January 31, 2016, 11:40:11 am
Just a simple jumping & falling sprite.
(http://i.imgur.com/apt0dnJ.gif)

Edit: i suppose i should add a dust effect next  ;D

Title: Re: Knight jump
Post by: Mr_Hk_ on January 31, 2016, 04:17:28 pm
I think you could go further with the feather movement : it's very smooth right know but it feels like you could add more breakdown.
A straight feather on the way down for example to add dynamic and momentum.
Title: Re: Knight jump
Post by: Shanenopolis on February 01, 2016, 10:46:56 am
I think you could go further with the feather movement : it's very smooth right know but it feels like you could add more breakdown.
A straight feather on the way down for example to add dynamic and momentum.

I would definitely do that as an alternate sprite for the occasional long fall, but if all his jumps are this high, I think it's good as-is.
Title: Re: Knight jump
Post by: 32 on February 01, 2016, 11:45:08 am
I think the up down movement on the sword and shield is a bit too smooth. Would be nice if it were a bit snappier. You also might get a bit of mileage out of offsetting the movement of the sword and shield from each other, like the legs.

Anyway, love this guy, looks great :y:
Title: Re: Knight jump
Post by: ErekT on February 01, 2016, 11:46:46 am
Tried a bit of the ole squash-n-stretch:
(https://dl.dropboxusercontent.com/u/70562654/decroded_jump_edit.gif)

I think you could go further with the feather movement : it's very smooth right know but it feels like you could add more breakdown.
A straight feather on the way down for example to add dynamic and momentum.
Yeah I think the plume alone, big as it is, can add a lot to the sense of movement by itself.