Pixelation
Critique => Pixel Art => Topic started by: Lazy Brain Games on January 14, 2016, 08:11:09 pm
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Hi all!
Just thought I'd post this for general crit, as well as seeing if there's something I should be doing differently with the palette. I really like the way the red part of the brain looks, but I'm not sure if the yellow/gold parts and grey/stone part coordinate with the way the brain is shaded properly. I feel like there's some method or technique that could get everything dialed in a bit better? I always really struggle with palette choices!
Any insights or pointers are greatly appreciated!
(http://s18.postimg.org/e4o5hmhet/flame_brain_3.png)
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it's very hard to tell what's going on, but i can see the rendering is absolutely gorgeous. what i see is beautiful but cant make it out, and im not sure if it would still be readable seeing it animated. i think the sprite may ultimately need considerable reworking for readability. maybe there is just too much detail muddling the readability?
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Thanks for your reply!
I suppose it's worth mentioning that it's a sci-fi kinda character; a brain supported on a floating stone statue with the gold-plated encasing with wiry twigs decorating the top of the head/brain. The white mass in the center is supposed to be an eye, although since it's missing the pupil maybe it's not clear what it's supposed to be.
Maybe it needs to be more stylized for readability? I didn't consider this!
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Yeah, add the pupil. That would help a lot for readability. Maybe make the statue a little bigger too. Actually this is really cool and I wish the whole thing was a bit bigger as well.
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The brain looks good reminded me of a 3d rendered doom sprite.
But overall i think the design could be improved a lot.
Knowing more about how this boss works and what kind of game it is would help to make suggestions.
Have u thought about how it attacks and defends etc?
What kind of angles can the player get too shoot this thing?
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I did a redesign and attempted a rotation animation with mixed results (it's currently still a work in progress). The brown band around the head will eventually become a crown of thorns, but for now I'm still trying to get the rotation animation right before I launch into that kind of detailing.
(http://s17.postimg.org/i5eor3bjj/brain_ani_strip.png)
(http://s8.postimg.org/5eznwj5rl/brain_ani_working.gif)
So far its okay I guess but keeping track of so many folds of brain tissue while maintaining the correct shape is proving to be a real challenge! Any advice or pointers on how I can get the rotation looking better are more than welcome!
Thanks for looking